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Your dose of WoW fix, provided by thoughfull Blizzard since the servers will be down till Sunday afternoon.
A couple of serious changes off the top:
First Aid now seems even more useless:
Bandaging operates differently than it used to. Bandages now are channel cast and heal over time. If the player bandaging or the player being bandaged is struck in combat, the bandaging effect ends. Either way the target still gets the "recently bandaged" debuff.
On the other hand. alchemy got a nice boost in power, bringing us Arcanite, which anyone who played WC3 was probably wondering about:
Alchemists can now transmute thorium and arcane crystals into arcanite. This is the only way to acquire this rare material.
Tailoring also got nice boost, which should make it one of the most popular tradeskills, due to the advantage it has over other "manufacturing" professions in requiring no additional professions to supply the main materials:
Stats on a number of tailored items have been improved
Tailoring recipes improved or reagents required reduce for many recipes.
Cindercloth robe fixed so it now requires Heart of Fire instead of Essence of Fire
Engineering on the other hand got hurt:
A number of engineering devices did not have the correct bind type set and are now bind on equip or bind on acquire
The Gnomish engineering Net-o-Matic will now fail more often and in a new way as well (albeit this fix was needed)
Additionally, the stun on bombs is now supposedly a sleep type of effect.
An interesting change:
Dwarves can no longer be mages, however all existing Dwarf mages in beta can remain
Although frankly, there are combinations that make just as little sense: gnome warrior, undead priest...
More mounts yeay!
Changes made to what mounts are available at vendors, and faster level-60 mounts have been added. Level-60 mounts are very expensive to purchase however.
And lastly,
You can't Blink through doors. =)
P.S. Almost forgot:
Mana now does not regenerate for the five seconds after you cast a spell
Ouch.
Your dose of WoW fix, provided by thoughfull Blizzard since the servers will be down till Sunday afternoon.
A couple of serious changes off the top:
First Aid now seems even more useless:
Bandaging operates differently than it used to. Bandages now are channel cast and heal over time. If the player bandaging or the player being bandaged is struck in combat, the bandaging effect ends. Either way the target still gets the "recently bandaged" debuff.
On the other hand. alchemy got a nice boost in power, bringing us Arcanite, which anyone who played WC3 was probably wondering about:
Alchemists can now transmute thorium and arcane crystals into arcanite. This is the only way to acquire this rare material.
Tailoring also got nice boost, which should make it one of the most popular tradeskills, due to the advantage it has over other "manufacturing" professions in requiring no additional professions to supply the main materials:
Stats on a number of tailored items have been improved
Tailoring recipes improved or reagents required reduce for many recipes.
Cindercloth robe fixed so it now requires Heart of Fire instead of Essence of Fire
Engineering on the other hand got hurt:
A number of engineering devices did not have the correct bind type set and are now bind on equip or bind on acquire
The Gnomish engineering Net-o-Matic will now fail more often and in a new way as well (albeit this fix was needed)
Additionally, the stun on bombs is now supposedly a sleep type of effect.
An interesting change:
Dwarves can no longer be mages, however all existing Dwarf mages in beta can remain
Although frankly, there are combinations that make just as little sense: gnome warrior, undead priest...
More mounts yeay!
Changes made to what mounts are available at vendors, and faster level-60 mounts have been added. Level-60 mounts are very expensive to purchase however.
And lastly,
You can't Blink through doors. =)
P.S. Almost forgot:
Mana now does not regenerate for the five seconds after you cast a spell
Ouch.