09-13-2004, 05:58 AM
Ruvanal,Sep 11 2004, 08:40 PM Wrote:A major part of the problem may be that not all the classes are going to be equally easy or hard to play.Not sure that classes that require lots of managing are harder to play than ones that don't. I like them less though.
Quote:But based on how the warlock voidwalkers Torment ability and the warriors Taunt skill were reduced in effectiveness, I would suspect that the Growl is also at a reduced effectiveness.If -- as I would suppose -- attracting aggro is one of a pet's main functions, all I can say is Growl seemed to be a remarkably bad way of doing it (of course, maybe I wasn't doing it right).
Quote:Another part of this in running a hunter (or warlock) is that you cannot sit back and let the automatic cycling of the things like who to attack and when to Growl (voidwalker Torment) kick in.Definitely -- I used direct pet commands all the time (though it's true my pet wasn't an elite).
Hunters seem like they have a lot of potential, and maybe they'll be really good once they're fixed up. In part I just resented being constantly forced to melee, or try to escape from melee, with what I though was supposed to be a ranged class. (Why should mages be able to cast fireballs at point blank distance, for example, while hunters can't shoot their bow?)