The issue of player-count when
#5
>Indirectly it can, according to the posts of those more
>expert than I, due to TC tree traversal (if I understand
>correctly) for drops of critters like the Countess, when
>the "type" of drop you wish for is, say, runes.

I think she is the only case with such a special drop type.


>p.p.s. I don't recall seeing a good explanation of no-
>drop vis-a-vis Find Item (assuming there is anything to
>explain)

If I recall correctly, Find Item sets the NoDrop to 0, but I can remember wrong and mix it up with something else.


>p.p.p.s. here's a "wild rumor": the drop vis-a-vis
>players N occurs at monster death, and not according
>to the HPs/xp of the monster set at monster (players
>N) creation time... true or false?!? :D

Yes, for NoDrop, the player count is done at the time the item is created (that is at death time). AT least it hs been so in previous versions since there is no playercount variable on monsters (I have a vague memory of seeing such a stat added though but I wonder if it would be used for NoDrop. I have no printout of game code any more though so can't check it out (at least not easilly).
There are three types of people in the world. Those who can count and those who can't.
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Messages In This Thread
The issue of player-count when - by [wcip]Angel - 08-23-2004, 09:40 PM
The issue of player-count when - by Thrugg - 08-23-2004, 10:05 PM
The issue of player-count when - by Crystalion - 08-24-2004, 04:07 AM
The issue of player-count when - by Obi2Kenobi - 08-24-2004, 04:44 AM
The issue of player-count when - by Jarulf - 08-24-2004, 06:27 AM
The issue of player-count when - by Brista - 08-24-2004, 08:47 AM
The issue of player-count when - by Brista - 08-24-2004, 08:50 AM
The issue of player-count when - by Brista - 08-24-2004, 09:10 AM
The issue of player-count when - by Jarulf - 08-24-2004, 01:16 PM
The issue of player-count when - by gta-maloy] - 08-25-2004, 11:12 AM
The issue of player-count when - by Thrugg - 08-26-2004, 05:30 PM
The issue of player-count when - by CelticHound - 08-27-2004, 04:44 PM

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