The issue of player-count when
#4
Quote: Indirectly it can, according to the posts of those more expert than I, due to TC tree traversal (if I understand correctly) for drops of critters like the Countess, when the "type" of drop you wish for is, say, runes.

Admittedly the "type" is not actually changing (she'll drop runes with players 1 or with players 8) but apparently the odds change significantly, so this does seem on-topic.

Her Rune Drop is used when she does her No Drop, so it actually lowers your chances of getting runes if you kill her in a multiplayer environment.

Quote:p.p.s. I don't recall seeing a good explanation of no-drop vis-a-vis Find Item (assuming there is anything to explain)
I think (and don't quote me on this, unless you are proving me right), that it's just the %, and thus no drop doesn't factor in.

Quote:p.p.p.s. here's a "wild rumor": the drop vis-a-vis players N occurs at monster death, and not according to the HPs/xp of the monster set at monster (players N) creation time... true or false?!?
From what I've heard, true.
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Messages In This Thread
The issue of player-count when - by [wcip]Angel - 08-23-2004, 09:40 PM
The issue of player-count when - by Thrugg - 08-23-2004, 10:05 PM
The issue of player-count when - by Crystalion - 08-24-2004, 04:07 AM
The issue of player-count when - by Obi2Kenobi - 08-24-2004, 04:44 AM
The issue of player-count when - by Jarulf - 08-24-2004, 06:27 AM
The issue of player-count when - by Brista - 08-24-2004, 08:47 AM
The issue of player-count when - by Brista - 08-24-2004, 08:50 AM
The issue of player-count when - by Brista - 08-24-2004, 09:10 AM
The issue of player-count when - by Jarulf - 08-24-2004, 01:16 PM
The issue of player-count when - by gta-maloy] - 08-25-2004, 11:12 AM
The issue of player-count when - by Thrugg - 08-26-2004, 05:30 PM
The issue of player-count when - by CelticHound - 08-27-2004, 04:44 PM

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