08-16-2004, 12:36 AM
Hi,
How about a macro that equips a trinket from inventory, uses a long cooldown special ability, then switches back to the original trinket?
From my highly limited understanding of how the whole thing works, I think this could be "easily" done. You would need to keep the items to be swapped in a constant location in your bags, but if that's done, a simple "swap what's in slot X to Trinket Slot 1" would do the trick. For the actual code, the lua reference manual, combined with Blizzard's command list and some time spent following the UI forum is probably a good place to start -- and 'start' is about as far as I've gotten.
. . . seems that players may be strapped for hotkey spots.
Actually, you would bind these actions to a macro. Again, someone who has spent more time looking at all this would be able to explain -- I've just looked enough to get an idea of what *can* be done but not really of how to do it.
--Pete
How about a macro that equips a trinket from inventory, uses a long cooldown special ability, then switches back to the original trinket?
From my highly limited understanding of how the whole thing works, I think this could be "easily" done. You would need to keep the items to be swapped in a constant location in your bags, but if that's done, a simple "swap what's in slot X to Trinket Slot 1" would do the trick. For the actual code, the lua reference manual, combined with Blizzard's command list and some time spent following the UI forum is probably a good place to start -- and 'start' is about as far as I've gotten.
. . . seems that players may be strapped for hotkey spots.
Actually, you would bind these actions to a macro. Again, someone who has spent more time looking at all this would be able to explain -- I've just looked enough to get an idea of what *can* be done but not really of how to do it.
--Pete
How big was the aquarium in Noah's ark?