08-13-2004, 08:15 PM
I agree with most of what you're saying, Bolty, although I agree with Leme that there it would be even more time efficient to solo mobs outside of instances. The elite whelplings in the Badlands are a favorite of many power gamers. However, I found that timewise, killing the pirates in Tanaris were just as efficient. They give about half to one-third the experience per kill that the whelplings do, but they're not elite, so they're easy to kill and there are a ton of them around and you have little competition (and a low chance of getting ganked on the PvP server). I'm sure there are other places one can go. Heck, you can pretty much farm any old group of mobs near your level that you have an easy time fighting and rack up the experience points.
You've dismissed quest reward items at higher levels previously, and while I know you're probably exaggerating a bit, I feel I have to comment on this just to make sure people don't get the wrong impression. As Bolty mentioned, early on, quest reward items will dominate your equipment at first. Then, the amount slides once you get into the 20's and 30's, although there are still some good quest reward items available for those levels. However, even at the very high levels, quest reward items still have their places.
My level 50 priestess on the PvP server has run the Temple literally dozens of times. She owns every fixed loot-table drop in the instance that she would be interested in. She's covered in Temple loot. However, even still, she still wears three quest drop items: A circlet that's a reward for beating Hakkar (the big boss in the Temple), a Nifty Stopwatch (a trinket that's a reward for a quest series in the Badlands), and a trinket that heals you outside of combat (a quest reward in the Blasted Lands). Also, I sometimes switch in my Essense of Erikanus, a quest reward trinket that lets me cast a decent aoe spell once an hour.
So, yes, most of one's equipment at high levels will be instance drops or items constructed using trade skills, but some quest reward items can still be quite useful at high levels.
Quote:2) Phat Lewt. Bosses in instances drop things that are better than the quest rewards at that level. The difference in quality between quest rewards and instance drops increases the higher in level you get.
You've dismissed quest reward items at higher levels previously, and while I know you're probably exaggerating a bit, I feel I have to comment on this just to make sure people don't get the wrong impression. As Bolty mentioned, early on, quest reward items will dominate your equipment at first. Then, the amount slides once you get into the 20's and 30's, although there are still some good quest reward items available for those levels. However, even at the very high levels, quest reward items still have their places.
My level 50 priestess on the PvP server has run the Temple literally dozens of times. She owns every fixed loot-table drop in the instance that she would be interested in. She's covered in Temple loot. However, even still, she still wears three quest drop items: A circlet that's a reward for beating Hakkar (the big boss in the Temple), a Nifty Stopwatch (a trinket that's a reward for a quest series in the Badlands), and a trinket that heals you outside of combat (a quest reward in the Blasted Lands). Also, I sometimes switch in my Essense of Erikanus, a quest reward trinket that lets me cast a decent aoe spell once an hour.
So, yes, most of one's equipment at high levels will be instance drops or items constructed using trade skills, but some quest reward items can still be quite useful at high levels.