08-09-2004, 02:07 PM
I definitely agree that the Mage Arcane Talents are getting a huge step up with this as efficiency will mean a lot in the future with these changes. This fix will also make the difference between the "sustained" DPS classes and the "burst" DPS classes more evident. Currently, the "burst" is more continuous than it should be since all they have to do is take some time off to drink and then start blasting again. Conversely, Rogues and Warlocks will be able to continue their sustained DPS. In addition, with Rogues picking up Talents, I think I'm going to start up and Undead Rogue to see how they compare.
I think the thing that's up in the air is going to be the Priests. Currently, they can run through an entire mana bar pretty quick in some of the tougher fights. When you run out, spirit regeneration just never seems to be enough to keep your team alive. Perhaps we'll see some talents that give better bang for your buck with healing spells that will fix this problem.
We'll see what all is going to happen with this next patch, but, honestly, I think this was a necessary change given that the current design has mages drinking in fights left and right, allowing them to blast everything into submission, making the high sustained DPS classes rather useless in many cases.
I think the thing that's up in the air is going to be the Priests. Currently, they can run through an entire mana bar pretty quick in some of the tougher fights. When you run out, spirit regeneration just never seems to be enough to keep your team alive. Perhaps we'll see some talents that give better bang for your buck with healing spells that will fix this problem.
We'll see what all is going to happen with this next patch, but, honestly, I think this was a necessary change given that the current design has mages drinking in fights left and right, allowing them to blast everything into submission, making the high sustained DPS classes rather useless in many cases.
-TheDragoon