Death's advocate approaches ... (Doom 3)
#7
I installed it last night and played just a bit. It certainly starts off as if there will be a real story/plotline, but I don't know how far they will take it. I'd love for it to have an engrossing storyline all the way through, but something tells me this is a 'horror movie made into a video game', not a 'suspense/action thriller made into a video game'. By that I mean that the plot may not hold up throughout. But it's all speculation, I'm barely into combat.

Tons of effort is given into the atmosphere (sound, lighting, and textures are very impressive).

Performance-wise, my machine is:

AMD Mobile Athlon XP running at 2.4GHz (a 3200+ Barton runs at 2.2 GHz, so it probably could be called a 3500+)
1 GHz RAM (dual channel, 400 MHz)
GeForce 5900XT, 128Meg O/C by about 10%

At 'Ultra Detail' which is the highest, I get occasional hitches during gameplay. The game indicates that 'Ultra' takes over 500 Meg of texture memory, so maybe
that 256Meg card is worth it for this game. I'm speculating my hitches are when loading new textures in particular.

Note that even 'Ultra' is just 1024x768. My machine runs UT2k4 at 1600x1200, full detail, flawlessly. The difference in texture complexity is astounding between the two games.
Reply


Messages In This Thread
Death's advocate approaches ... (Doom 3) - by vor_lord - 08-04-2004, 01:12 PM
Death's advocate approaches ... (Doom 3) - by ldw - 08-07-2004, 01:37 PM
Death's advocate approaches ... (Doom 3) - by Guest - 08-09-2004, 04:48 AM
Death's advocate approaches ... (Doom 3) - by Guest - 08-13-2004, 12:34 AM
Death's advocate approaches ... (Doom 3) - by Guest - 08-13-2004, 01:00 AM
Death's advocate approaches ... (Doom 3) - by Guest - 08-13-2004, 01:04 AM
Death's advocate approaches ... (Doom 3) - by Guest - 08-13-2004, 10:47 PM
Death's advocate approaches ... (Doom 3) - by Guest - 08-14-2004, 07:23 PM
Death's advocate approaches ... (Doom 3) - by Guest - 08-19-2004, 06:38 PM

Forum Jump:


Users browsing this thread: 8 Guest(s)