The Role of Melee Combatants in a Group
#10
There's a lot of good info in this thread. I don't normally party with people, and it's nice to see group dynamics thoroughly explained.

When I do happen to group up when I'm playing my mage, I always have a hard time controlling aggro. I can almost always instantly draw aggro from a mob with a Fireball, and doing so usually forces a melee character to run back to me to tank. I always feel like all I've done was interrupt the ongoing battle. I worry that the other party members are thinking "Great, now I've got to save that stupid mage's ass yet again". It's not that I can't fend for myself though, a combination of Frost Bolt, Fireball, Fire Blast, and Frost Nova means I can kill pretty much anything one-on-one, elite mob or no.

I suppose I could always use lesser spells (Frost Bolt, lower level Fireball), but limiting my damage potential seems a bit silly. If I can't deal maximum damage, then what's the point of me being there?

I guess what I'm looking for is some pointers on filling the mage role in a group. Should I hold back to not draw aggro, or just go all out and aggro be damned?
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Messages In This Thread
The Role of Melee Combatants in a Group - by Tal - 07-30-2004, 06:33 PM
The Role of Melee Combatants in a Group - by Tal - 07-30-2004, 07:37 PM
The Role of Melee Combatants in a Group - by DeeBye - 07-30-2004, 09:21 PM
The Role of Melee Combatants in a Group - by Tal - 07-31-2004, 12:55 AM
The Role of Melee Combatants in a Group - by Tal - 08-02-2004, 09:29 PM
The Role of Melee Combatants in a Group - by Tal - 08-02-2004, 11:35 PM
The Role of Melee Combatants in a Group - by Tal - 08-03-2004, 10:44 AM
The Role of Melee Combatants in a Group - by Tal - 08-03-2004, 07:46 PM

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