07-24-2004, 04:38 AM
as a kicker you should really focus on mods such as curshing blow, open wounds, IAS, damage reduction, and faster hit recovery. here's my kicker setup:
helm = guillaumes
*with good defense and also offers everything a kicker needs from crushing blow (35%) to faster hit recovery
weapon = stormlash
*crushing blow (33%) and % chances to atcivate tornadoe and static and IAS
shield = storm shield
*high defense, increased % to block, and nice resists
armour = gladiators (CoH would be best but too expensive for me)
*high defense with some minor damage reduction with cannot be frozen
ring 1 = raven frost
*good dex and AR
ring 2 = rare 3/4 dual leech ring
*dual leech with nice resist mods and +str
ammy = atmas/high lords
*% chance to cast amp helps break PI's so you can do damage to them
boots = up'd gores
*10% open wounds and 15% crushing blow
stats wise i have enough str to use storm shield, enough dex (roughly 125 i think) for max block with an assasin, none in energy, and everything else into vitality.
abilities wise 20 into DT, 1 into prereqs to get DF and then only 1 in DF, 4 in BoS (see fade below), 20 venom (though it doesn't show the venom damage in the character screen due to a display bug, it has been tested and proven that venom damage is applied to kicks), 1 fade (you could also max fade if you have enough IAS and put only 1 into BoS but this requires preplanning with good equipment), 1 into cloak of shadows (best disabling spell in the game), 20 into lightning sentry, 20 into death sentry, and rest into shadow master (remember at lvl 18 your minion will be equiped with rare items). this build allows you as a kicker to face single monsters with relative ease or if theres a large pack you can cast cloak of shadows then use lightning sentry to help you get a few corpses and then cast death sentry to help take care of the rest.
kickers with good IAS will have an attack speed second only to strafe so this is why you want to concentrate on crushing blow as much as possible - and also because as far as pure physical damage goes kickers don't produce as much a barbs or palys. good kickers can take out uber d within 3-5 min alone simply due to crushing blow.
as far as mercs go, a good might merc will really help.
here's a list of tested mods that due work with kicks:
Crushing Blow, Open Wounds, Slow Target
Magic, Elemental, and Poison Damage (not displayed on the character screen)
Knockback (Dragon Talon has its own knockback, only works for Dragon Flight)
Life/Mana steal and Life/Mana after kills
%Chance to Cast on Attack/Strike
+% Damage (except from weapon)
+AR (except on your weapon)
+% AR (from anywhere)
Blind, Freeze, Prevent Monster Heal
MF and Gold find
here's a list of tested mods that do not work with kicks:
Deadly/Critical Strike
Enhanced Damage from equipment (if it works it doesn't display on character screen)
+% Damage to Demons/Undead
+ Min / Max damage (so no 3/20/20 charms for kickers)
hope this helps.
helm = guillaumes
*with good defense and also offers everything a kicker needs from crushing blow (35%) to faster hit recovery
weapon = stormlash
*crushing blow (33%) and % chances to atcivate tornadoe and static and IAS
shield = storm shield
*high defense, increased % to block, and nice resists
armour = gladiators (CoH would be best but too expensive for me)
*high defense with some minor damage reduction with cannot be frozen
ring 1 = raven frost
*good dex and AR
ring 2 = rare 3/4 dual leech ring
*dual leech with nice resist mods and +str
ammy = atmas/high lords
*% chance to cast amp helps break PI's so you can do damage to them
boots = up'd gores
*10% open wounds and 15% crushing blow
stats wise i have enough str to use storm shield, enough dex (roughly 125 i think) for max block with an assasin, none in energy, and everything else into vitality.
abilities wise 20 into DT, 1 into prereqs to get DF and then only 1 in DF, 4 in BoS (see fade below), 20 venom (though it doesn't show the venom damage in the character screen due to a display bug, it has been tested and proven that venom damage is applied to kicks), 1 fade (you could also max fade if you have enough IAS and put only 1 into BoS but this requires preplanning with good equipment), 1 into cloak of shadows (best disabling spell in the game), 20 into lightning sentry, 20 into death sentry, and rest into shadow master (remember at lvl 18 your minion will be equiped with rare items). this build allows you as a kicker to face single monsters with relative ease or if theres a large pack you can cast cloak of shadows then use lightning sentry to help you get a few corpses and then cast death sentry to help take care of the rest.
kickers with good IAS will have an attack speed second only to strafe so this is why you want to concentrate on crushing blow as much as possible - and also because as far as pure physical damage goes kickers don't produce as much a barbs or palys. good kickers can take out uber d within 3-5 min alone simply due to crushing blow.
as far as mercs go, a good might merc will really help.
here's a list of tested mods that due work with kicks:
Crushing Blow, Open Wounds, Slow Target
Magic, Elemental, and Poison Damage (not displayed on the character screen)
Knockback (Dragon Talon has its own knockback, only works for Dragon Flight)
Life/Mana steal and Life/Mana after kills
%Chance to Cast on Attack/Strike
+% Damage (except from weapon)
+AR (except on your weapon)
+% AR (from anywhere)
Blind, Freeze, Prevent Monster Heal
MF and Gold find
here's a list of tested mods that do not work with kicks:
Deadly/Critical Strike
Enhanced Damage from equipment (if it works it doesn't display on character screen)
+% Damage to Demons/Undead
+ Min / Max damage (so no 3/20/20 charms for kickers)
hope this helps.