07-20-2004, 06:12 PM
Quote:That said, though, I think that the suggestion about honor loss for killing low-level guys could work nicely. You'd simply need to make it only apply to characters in their home area. So killing a level 1 Alliance player in Horde territory is no big deal ("he knew the risks") but killing one in Alliance territory gets you dishonor.
Ah, you must not be aware of how the FvF server is setup. Newbie zones and slightly higher zones are designated as faction territory. If you are a member of that faction in your own territory, you cannot be attacked by players of the other faction unless you first initiate combat yourself. Therefore, there a level 1 character who is in his usual newbie area has nothing directly to fear from level 50's, except for the possibility that the level 50 player might kill some important NPC's. Of course, the newbie towns are better protected than most by the guard system, so generally this isn't a major problem. One can get as high as level 20 without needing to travel outside your faction's territory. Faction territories are the following:
Alliance:
Teldrassil
Elowynn Forest
(Dwarf starting area)
Westfall
Loch Modan
Darkshore
Horde:
Mulgore
Duotar
Tirisifal Glades
The Barrens
Silverpine Forest
All other areas are "contested," meaning that PvP combat can be initiated with a member of the opposing faction at any time.
My hope is that Blizzard introduces another type of zone: Neutral Territory. It just makes sense to me that PvP combat should not be allowed in goblin controled towns. After all, such fighting would be bad for business.