07-19-2004, 09:37 PM
Ah well, thanks for the information. It sounds like I wonât be on the FvF servers at all. :) It might be fun if there was at least a disincentive for ganking â say, an honor/dishonor system. If you fight and kill a higher level character, you gain honor. Say youâre level 20 and you kill a level 25 â you get 5 honor points. Dishonor occurs when you kill characters of lower level. If you have honor, you gain titles and appear on a ârealm charter of heroes.â If you have dishonor, you actually lose XP when you commit another dishonorable kill, according to how bad your dishonor is.
This would reward players who play fairly and take on difficult challenges. Cowards and gankers would either have to take an XP hit if they want to continue their behavior, or actually try to fight some high-level opponents for awhile to get their dishonor cleaned up. Those who refuse to do so end up taking big XP hits.
Yes, Iâm dreaming. PvP just isnât my style. Counterstrike, Quake, etc. are fun. You play on honest servers and everyone starts off on equal footing. RPGs are immersive and cooperative, and are level-based. There is an implied superiority, often insurmountable, in most battles before the fight even begins. You can rate your opponent, and if theyâre 99% killable, you âduelâ them. Lots of time is spent seeking such uneven matchups, executing, and bragging about them.
Is that really fun for some people? I guess it is. But itâs not for me.
:huh:
This would reward players who play fairly and take on difficult challenges. Cowards and gankers would either have to take an XP hit if they want to continue their behavior, or actually try to fight some high-level opponents for awhile to get their dishonor cleaned up. Those who refuse to do so end up taking big XP hits.
Yes, Iâm dreaming. PvP just isnât my style. Counterstrike, Quake, etc. are fun. You play on honest servers and everyone starts off on equal footing. RPGs are immersive and cooperative, and are level-based. There is an implied superiority, often insurmountable, in most battles before the fight even begins. You can rate your opponent, and if theyâre 99% killable, you âduelâ them. Lots of time is spent seeking such uneven matchups, executing, and bragging about them.
Is that really fun for some people? I guess it is. But itâs not for me.
:huh: