07-18-2004, 06:38 AM
(This post was last modified: 07-18-2004, 06:39 AM by MongoJerry.)
I haven't run into anything of the sort myself. I still maintain that there's more griefing on the PvE server than there is on the PvP server. The Hillsbrad area, though, is a problem. Horde players go there in their low 20's, while Alliance players go there in their early 30's. Worse, alliance quests then push players north to Alterac and to the Monastery, meaning that small waves of level 30 and up players pass through mid-20's horde players all the time. Ganking, etc., is a big problem there and in Booty Bay (why goblin towns aren't declared "neutral" I don't know), but otherwise, the possibilities for PvP combat keeps one looking over one's shoulder and adds tension in areas that would normally consitute a dull grind.
Honestly, my sympathy for the poster only goes so far. Sure, it's stupid that some bored level 50's can take over a town like that and that should be changed, but there's no reason to hide in the inn or play a different character. When you die, you have a 40-yard radius in which to resurrect and you can choose the timing and placement of your resurrection. In 2-3 deaths, you'll be well out of the radius that the griefers (even ones on mounts) will bother you. At that point, you can go off and do something else until everything blows over. Get a Shadowfang Keep instance party together, go to the southern Barrens, Stonetalon, or 1k Needles. Or, do some stuff in Alterac or Arathi if you're high enough level. The poster signed on to the PvP server and should have known the rules of the server going into it and the possibilities for griefing. This is a different situation than in Diablo II where you didn't have the choice of being on a PK-enabled server or not. And, of course, the consequences for dying are much less in WoW.
The keys to having fun on the PvP server are: Be flexible in your plans, try if at all possible to do things in groups in heavily contested areas, keep your eyes open, pay attention to the general channels about sightings of players of the other faction, don't let it phase you when you're surprised by another player and killed (maybe even congratulate the person's ingenuity and timing), and even participate in some PvP battles of your own -- either defending your home territory or going on the offensive and attacking players of the other faction (my policy is that the person must be of similar level to me or higher). There's supposed to be a war going on, after all.
Honestly, my sympathy for the poster only goes so far. Sure, it's stupid that some bored level 50's can take over a town like that and that should be changed, but there's no reason to hide in the inn or play a different character. When you die, you have a 40-yard radius in which to resurrect and you can choose the timing and placement of your resurrection. In 2-3 deaths, you'll be well out of the radius that the griefers (even ones on mounts) will bother you. At that point, you can go off and do something else until everything blows over. Get a Shadowfang Keep instance party together, go to the southern Barrens, Stonetalon, or 1k Needles. Or, do some stuff in Alterac or Arathi if you're high enough level. The poster signed on to the PvP server and should have known the rules of the server going into it and the possibilities for griefing. This is a different situation than in Diablo II where you didn't have the choice of being on a PK-enabled server or not. And, of course, the consequences for dying are much less in WoW.
The keys to having fun on the PvP server are: Be flexible in your plans, try if at all possible to do things in groups in heavily contested areas, keep your eyes open, pay attention to the general channels about sightings of players of the other faction, don't let it phase you when you're surprised by another player and killed (maybe even congratulate the person's ingenuity and timing), and even participate in some PvP battles of your own -- either defending your home territory or going on the offensive and attacking players of the other faction (my policy is that the person must be of similar level to me or higher). There's supposed to be a war going on, after all.