07-16-2004, 06:32 PM
To figure the weapons base DPS you would use this
DPS= ((mindam+maxdam)/2)/speed
or average damage divided by the time it takes to swing the weapon.
For the Phytoblade the base DPS is ((29+45)/2)/2.80 = 10.357142 or rounded to 10.4 which is shown right below the base parameters. The Nature damage is not included in the total for you. It would be figured in the same way and yields ((44+52)/2)/2.80 = 17.142857 or a Nature damage of 17.1 DPS. To a target that is not resistant to either type of attack the net DPS would be 27.5 DPS.
Once you start throwing in those attacks that are instant effects then the DPS figures will start getting all screwy depending on how many and fast you can deliever them. One point of curiousity would be the part where it refers to "On Hit:..."; would this extra damage also get applied for some of the paladins charge up strikes to normally do a fixed amount of damage such as the Crusader Strike? If so then this will greatly boost the characters damage output when using a weapon like this.
Note also that the DPS listed on the weapon does not take into account the modification that strength will do to you final damage output. Also many, but not all, of the damage enhancing buffs are being applied in a manner to adjust the DPS rate rather than a flat +X bonus to the min and max damage values.
DPS= ((mindam+maxdam)/2)/speed
or average damage divided by the time it takes to swing the weapon.
For the Phytoblade the base DPS is ((29+45)/2)/2.80 = 10.357142 or rounded to 10.4 which is shown right below the base parameters. The Nature damage is not included in the total for you. It would be figured in the same way and yields ((44+52)/2)/2.80 = 17.142857 or a Nature damage of 17.1 DPS. To a target that is not resistant to either type of attack the net DPS would be 27.5 DPS.
Once you start throwing in those attacks that are instant effects then the DPS figures will start getting all screwy depending on how many and fast you can deliever them. One point of curiousity would be the part where it refers to "On Hit:..."; would this extra damage also get applied for some of the paladins charge up strikes to normally do a fixed amount of damage such as the Crusader Strike? If so then this will greatly boost the characters damage output when using a weapon like this.
Note also that the DPS listed on the weapon does not take into account the modification that strength will do to you final damage output. Also many, but not all, of the damage enhancing buffs are being applied in a manner to adjust the DPS rate rather than a flat +X bonus to the min and max damage values.