07-15-2004, 08:26 PM
(This post was last modified: 07-15-2004, 08:28 PM by the Langolier.)
To-Hit for arrows is not a very easy value to calculate exactly. It depends on to-hit% boosting equipment, dexterity, and the distance of the target (time it takes to hit it actually).
Because of this, the calculator assumes maximum base dexterity for each class and time-value of 7 (think of how far your arrow goes by the time you can fire another arrow - that is the distance the calculator approximates). To get a closer estimate, simply subtract 5 points from the numbers displayed for every 10 dex you lack.
(250-135)/2 = 58
So, you will need to add 58% to the to-hit it displays. Which would bring the total to-hit up to 140% or so. Even at 117% you have now though, you'll be hitting the enemies 1-2 squares away from you every time.
Because of this, the calculator assumes maximum base dexterity for each class and time-value of 7 (think of how far your arrow goes by the time you can fire another arrow - that is the distance the calculator approximates). To get a closer estimate, simply subtract 5 points from the numbers displayed for every 10 dex you lack.
(250-135)/2 = 58
So, you will need to add 58% to the to-hit it displays. Which would bring the total to-hit up to 140% or so. Even at 117% you have now though, you'll be hitting the enemies 1-2 squares away from you every time.