07-12-2004, 10:17 AM
Hi,
You must be speaking of Obsidian Lords (magic immune, fire immune and lightning immune)
or Sould Burners (also triple immune)
or Advocates (also triple immune).
All other monsters aren't immune to all three forms of magic IIRC, so for a well trained 'powerful' sorceror, they should represent no problem.
Of course there are the double immune, one resistant monsters that require you to really have at least one good spell of each magic department (usually either CL or FB is sufficiant):
Blood Claws (magic immune, fire immune, lightning resistant)
or Azure Drakes (magic immune, fire resistant, lightning immune)
or Hell Spawns (magic immune, fire immune, lightning resistant)
or Steel Lords (magic immune, fire immune, lightning resistant)
or Blood Lords (magic immune, fire resistant, lightning immune)
or Magistrates (magic immune, fire immune, lightning resistant)
or Cabalists (magic immune, fire resistant, lightning immune)
but they, too, should be managable while adding spice to the game. I don't see any design weaknesses there.
*defending the legend* B)
Disclaimer: I might have missed some. Please refer to the bible in case of doubt.
Greetings, Fragbait
Quote:Seeing every other monster immune to something reminds me of a design weakness in D1 that typically reduced my powerful sorcerer to a stone-cursing melee fool.
You must be speaking of Obsidian Lords (magic immune, fire immune and lightning immune)
or Sould Burners (also triple immune)
or Advocates (also triple immune).
All other monsters aren't immune to all three forms of magic IIRC, so for a well trained 'powerful' sorceror, they should represent no problem.
Of course there are the double immune, one resistant monsters that require you to really have at least one good spell of each magic department (usually either CL or FB is sufficiant):
Blood Claws (magic immune, fire immune, lightning resistant)
or Azure Drakes (magic immune, fire resistant, lightning immune)
or Hell Spawns (magic immune, fire immune, lightning resistant)
or Steel Lords (magic immune, fire immune, lightning resistant)
or Blood Lords (magic immune, fire resistant, lightning immune)
or Magistrates (magic immune, fire immune, lightning resistant)
or Cabalists (magic immune, fire resistant, lightning immune)
but they, too, should be managable while adding spice to the game. I don't see any design weaknesses there.
*defending the legend* B)
Disclaimer: I might have missed some. Please refer to the bible in case of doubt.
Greetings, Fragbait
Quote:You cannot pass... I am a servant of the Secret Fire, wielder of the Flame of Anor. The Dark Flame will not avail you, Flame of Udun. Go back to the shadow. You shall not pass.- Gandalf, speaking to the Balrog
Quote:Empty your mind. Be formless, shapeless, like water. Now you put water into a cup, it becomes the cup. You put water into a bottle, it becomes the bottle. You put it in a teapot, it becomes the teapot. Now water can flow, or it can crash! Be water, my friend...- Bruce Lee
Quote: There's an old Internet adage which simply states that the first person to resort to personal attacks in an online argument is the loser. Don't be one.- excerpt from the forum rules
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