07-02-2004, 08:18 AM
Hi,
Yeah sure, the cow level's fun. But I wouldn't stress its supreme graphic/animation design or its atmospheric music, rather it's comic aspect.
Speaking of comic aspect. I get it now - you were just joking.
Oh.
Anyways, I think they (Blizzard) didn't do much of a good job with the music. It seems to be implemented too quietly, as I pointed out in another thread a while ago. Thus the creepy atmosphere simply cannot evolve as it should. Remember Diablo? When entering the hell sent a cold shiver down your spine? When the characters said something cool everytime you entered a new 'act' (that's sort of a feature in DII, too, I admit)? Hach...
Back to DII, I also like the music of Tristram (since it's from DI, hehe), but overall I think that they could have done more to keep up the uncanny ambiance. As it is now, the only thing your really hear is the slashing and whacking and casting of your character and maybe the dying of some critters. All that is expected, and with the open areas and the ability to run, there's just no such suspense. </rant>
And yeah, the harem and palace cellar music is rather good, too. What I don't like about act III is the similarity and long-stretched-ness of the levels until lower kurast. Those flayers - I have many a bad memory of them. Yes, I really like act 2. Perhaps it hasn't the most climatic ending what concerns the levels leading to the act boss, but then again, he is 'just' a lesser evil, Duriel. Actually he shouldn't support the three prime evils at all, given the fact that he helped to banish them to the mortal realm in the great revolution. Seems like he overthrew with Belial or Aazmodan...
Quite indulged, here.
Greetings, Fragbait
Yeah sure, the cow level's fun. But I wouldn't stress its supreme graphic/animation design or its atmospheric music, rather it's comic aspect.
Speaking of comic aspect. I get it now - you were just joking.
Oh.
Anyways, I think they (Blizzard) didn't do much of a good job with the music. It seems to be implemented too quietly, as I pointed out in another thread a while ago. Thus the creepy atmosphere simply cannot evolve as it should. Remember Diablo? When entering the hell sent a cold shiver down your spine? When the characters said something cool everytime you entered a new 'act' (that's sort of a feature in DII, too, I admit)? Hach...
Back to DII, I also like the music of Tristram (since it's from DI, hehe), but overall I think that they could have done more to keep up the uncanny ambiance. As it is now, the only thing your really hear is the slashing and whacking and casting of your character and maybe the dying of some critters. All that is expected, and with the open areas and the ability to run, there's just no such suspense. </rant>
And yeah, the harem and palace cellar music is rather good, too. What I don't like about act III is the similarity and long-stretched-ness of the levels until lower kurast. Those flayers - I have many a bad memory of them. Yes, I really like act 2. Perhaps it hasn't the most climatic ending what concerns the levels leading to the act boss, but then again, he is 'just' a lesser evil, Duriel. Actually he shouldn't support the three prime evils at all, given the fact that he helped to banish them to the mortal realm in the great revolution. Seems like he overthrew with Belial or Aazmodan...
Quite indulged, here.
Greetings, Fragbait
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