06-29-2004, 05:36 PM
Actually, my implication was that social players who have high-level characters will slow down to help their friends keep up, and also, that I was interested to see that the low-level characters were being played apart from the group in an effort to level and "catch up" more quickly.
Correct me if Iâm wrong, but I was under the impression that the first few experience levels in WoW pass by very quickly â people get to level 10 in a matter of hours, and then things progressively slow down, with a notable âcurveâ around level 14-15, until theyâre leveling quite slowly by the time they hit 30 or so. Even given increased experience awards for higher-level quests and monsters, two players who are of equal skill who are leveling as quickly as they can will find that the lower-level character gains more levels than the higher-level one in the same amount of play. Right?
So, if everyone in practice (as opposed to theory) is, as you say, staying at the same rest level and gaining the same degree of experience per unit of time, then the low-level characters will gradually catch up to the higher-level ones.
This isnât an effect of the rest state, per se, but rather of the increased experience tiers needed to attain the higher levels.
Or are you saying that a level 20 character and a level 10 character, both playing for the same amount of time, will gain the same amount of levels?
Correct me if Iâm wrong, but I was under the impression that the first few experience levels in WoW pass by very quickly â people get to level 10 in a matter of hours, and then things progressively slow down, with a notable âcurveâ around level 14-15, until theyâre leveling quite slowly by the time they hit 30 or so. Even given increased experience awards for higher-level quests and monsters, two players who are of equal skill who are leveling as quickly as they can will find that the lower-level character gains more levels than the higher-level one in the same amount of play. Right?
So, if everyone in practice (as opposed to theory) is, as you say, staying at the same rest level and gaining the same degree of experience per unit of time, then the low-level characters will gradually catch up to the higher-level ones.
This isnât an effect of the rest state, per se, but rather of the increased experience tiers needed to attain the higher levels.
Or are you saying that a level 20 character and a level 10 character, both playing for the same amount of time, will gain the same amount of levels?