06-24-2004, 11:25 PM
Hi,
Why have a rest system at all?
Many of your complaints that I've read hinge upon how you feel that the power gamers are being "held back."
No, no, no, no! Quote where I've said that.
Let me try again:
1.) In PvE there is no competition between players.
2.) All PvE players will get the same quests, etc. no matter how fast they level or when they start to play.
3.) In PvE, there is no competition and there is no advantage to leveling fast.
4.) Thus there is no need to either reward those that play less or punish those that play more.
5.) For PvE the rest state is meaningless!
6.) In PvP it is all about the competition.
7.) A difference of a few levels will usually dominate the competition.
8.) With people of (nearly) the same level, skill is the determining factor (if the classes are "balanced")
9.) People that play more will level faster unless there is a penalty that actually takes experience away.
10.) People that play more, and especially play PvP more, will develop better PvP skills.
11.) For PvP the rest state is useless.
And that is my argument -- that it is a useless and meaningless measure that helps nobody in any significant way and simply increases the grind for some players.
Your recommendation, just like most recommendations for changing the system would probably yield a better system. But what you and all the supporters of the system have failed to do to date (or at least I've failed to find it if it has been done) is to give a logically valid reason to have a rest state in there in the first place.
--Pete
Why have a rest system at all?
Many of your complaints that I've read hinge upon how you feel that the power gamers are being "held back."
No, no, no, no! Quote where I've said that.
Let me try again:
1.) In PvE there is no competition between players.
2.) All PvE players will get the same quests, etc. no matter how fast they level or when they start to play.
3.) In PvE, there is no competition and there is no advantage to leveling fast.
4.) Thus there is no need to either reward those that play less or punish those that play more.
5.) For PvE the rest state is meaningless!
6.) In PvP it is all about the competition.
7.) A difference of a few levels will usually dominate the competition.
8.) With people of (nearly) the same level, skill is the determining factor (if the classes are "balanced")
9.) People that play more will level faster unless there is a penalty that actually takes experience away.
10.) People that play more, and especially play PvP more, will develop better PvP skills.
11.) For PvP the rest state is useless.
And that is my argument -- that it is a useless and meaningless measure that helps nobody in any significant way and simply increases the grind for some players.
Your recommendation, just like most recommendations for changing the system would probably yield a better system. But what you and all the supporters of the system have failed to do to date (or at least I've failed to find it if it has been done) is to give a logically valid reason to have a rest state in there in the first place.
--Pete
How big was the aquarium in Noah's ark?