06-24-2004, 02:22 PM
Hi,
I would still prefer to get extra points to be able to put in stats OR to boost trade skills further.
Yea, I would too. Although it seems one will have "everything" in the end, the choice of what to get immediately and what could wait till later at least gave the illusion that the player had some control :)
in the push 1, . . . there was a sort of slider . . . that alowed you to make multiple potions with one click
Did you have cosmos installed? Because, as far as I know, this capability was never part of the stock UI, but was added by cosmos (and possibly other modified UIs). A number of us have suggested that all repetitive actions be handled this way. Blizzard's arguments about "immersion" seemed flawed to me. Having to sit there, clicking a button every ten to twenty seconds for five minutes watching the same animation over and over does not add to my immersion in the game, but it does add to my irritation and anger at the designer so inconsiderate as to put me through that form of hell. It is more like running a poor installation script than playing a game.
By the way, my level 25 char is now getting skill points for almost every other monster at times
Glad to hear that the points are still rolling in.
Not sure how it will progress
I haven't seen anything to indicate that it has changed from the "1 skill point per X experience points from monsters without the rest bonus" of last push. Last push X = 300, I don't know if that changed this push but think it probably did since Blizzard said that skill points would come in more slowly. So you should steadily get more and more skill points per level.
Still, with quests and being rested, it will take several levels to collect the 200 I need to raise to level 3 some of the my prioritized skills,
But that still means that your character will have level 3 ('expert', I think -- should have been 'master' if they are going to use the medieval guild rankings) skills at level 27 or 28. Since there are at present 45 levels, and since skill points will roll in even faster as you progress, it will be interesting to see just how "perfect" a character can become as far as having all skills maxed by 45 (or 65 which is what the final game is supposed to be, I think).
They should perhaps add a few more for even longer durations, if nothing else, it could be a money sink.
Actually, I do not believe that any one time expense will ever qualify as a "money sink". But that's another (repeat) discussion for another time.
And I don't think any timer makes sense in this context. I think a longer timer is better than a shorter one, but I think no timer at all would be best. I think both the range and the probability of finding the item you are looking for should go up with skill level.
As to the colors, I would just as soon not have them, but that is because of my color blindness and the fact that many of the colors would probably blend into the background for me. I have no trouble seeing the bright yellow against any background. As for identifying what I'm looking at, I find the present solution (move your mouse over the dot and the tool tip tells you what it is) to be sufficient.
won't know if to look for ore or herbs, especially with bad placement as in this patch with ore in the air or below ground,
Yes, they did seem to have lost control pf the ground level in this patch. Not just ore and herbs, but critters coming out of the ground, being underground while attacking, and being "auto-buried" when they die. In many cases, it turns what should be routine actions (mining, flower picking, corpse looting) into a frustrating game of "find the pixel".
--Pete
I would still prefer to get extra points to be able to put in stats OR to boost trade skills further.
Yea, I would too. Although it seems one will have "everything" in the end, the choice of what to get immediately and what could wait till later at least gave the illusion that the player had some control :)
in the push 1, . . . there was a sort of slider . . . that alowed you to make multiple potions with one click
Did you have cosmos installed? Because, as far as I know, this capability was never part of the stock UI, but was added by cosmos (and possibly other modified UIs). A number of us have suggested that all repetitive actions be handled this way. Blizzard's arguments about "immersion" seemed flawed to me. Having to sit there, clicking a button every ten to twenty seconds for five minutes watching the same animation over and over does not add to my immersion in the game, but it does add to my irritation and anger at the designer so inconsiderate as to put me through that form of hell. It is more like running a poor installation script than playing a game.
By the way, my level 25 char is now getting skill points for almost every other monster at times
Glad to hear that the points are still rolling in.
Not sure how it will progress
I haven't seen anything to indicate that it has changed from the "1 skill point per X experience points from monsters without the rest bonus" of last push. Last push X = 300, I don't know if that changed this push but think it probably did since Blizzard said that skill points would come in more slowly. So you should steadily get more and more skill points per level.
Still, with quests and being rested, it will take several levels to collect the 200 I need to raise to level 3 some of the my prioritized skills,
But that still means that your character will have level 3 ('expert', I think -- should have been 'master' if they are going to use the medieval guild rankings) skills at level 27 or 28. Since there are at present 45 levels, and since skill points will roll in even faster as you progress, it will be interesting to see just how "perfect" a character can become as far as having all skills maxed by 45 (or 65 which is what the final game is supposed to be, I think).
They should perhaps add a few more for even longer durations, if nothing else, it could be a money sink.
Actually, I do not believe that any one time expense will ever qualify as a "money sink". But that's another (repeat) discussion for another time.
And I don't think any timer makes sense in this context. I think a longer timer is better than a shorter one, but I think no timer at all would be best. I think both the range and the probability of finding the item you are looking for should go up with skill level.
As to the colors, I would just as soon not have them, but that is because of my color blindness and the fact that many of the colors would probably blend into the background for me. I have no trouble seeing the bright yellow against any background. As for identifying what I'm looking at, I find the present solution (move your mouse over the dot and the tool tip tells you what it is) to be sufficient.
won't know if to look for ore or herbs, especially with bad placement as in this patch with ore in the air or below ground,
Yes, they did seem to have lost control pf the ground level in this patch. Not just ore and herbs, but critters coming out of the ground, being underground while attacking, and being "auto-buried" when they die. In many cases, it turns what should be routine actions (mining, flower picking, corpse looting) into a frustrating game of "find the pixel".
--Pete
How big was the aquarium in Noah's ark?