06-23-2004, 04:14 PM
Here's an article from anyuzer.com that's an interesting read. He sums up Blizzard's intentions well - to be the first MMO to bridge the gap between hardcore and casual players. Yes, hardcore players will still be higher levels and have more "stuph" than casuals, but the casual player will be able to log in and have this mystical thing called "fun," because with the exp boost they can have the joy of strong advancement in a short period of time.
However, the Rest State is still flawed. As he points out, when you start out at a Rested state, everything below that feels like a penalty and not a bonus. The game currently is NOT geared correctly toward the Rest State, as I've commented earlier. Blizzard needs to gear the entire game toward the "Tired" state, and call it Normal. Then have Rested and Well Rested ABOVE it as bonuses.
I'd say that right now the exp/kill and quest rewards seem to be aligned toward having a "Normal" (150%) rest state. Since I'm a loser and I play too much, I'm usually in the "Tired" (100%) state, and I blow through quests like crazy. It forces me to jump all over the world to find areas with quests to do - and while I'm now finding plenty to do, the fact remains that I haven't seen my home lands of the Night Elves with my Night Elf priest since she was level 12. Ouch. This makes it so if I'm playing a human character, it's all the same. If I play as a Night Elf, I'd like to be doing a majority of Night Elf-storyline quests! This actually adds replayability, since you'd want to make a dwarf/gnome character to play THOSE quests later on. Right now, I have to go and do basically ALL Alliance quests, so there's no storyline difference between playing a Night Elf, Dwarf, Gnome, or Human. Blah! BORING!
I think Blizzard's getting close with Rest State in the form that is desired - a simple system to provide a little extra fun to the casual gamer - but just a few more tweaks will get it right. Thoughts?
-Bolty
However, the Rest State is still flawed. As he points out, when you start out at a Rested state, everything below that feels like a penalty and not a bonus. The game currently is NOT geared correctly toward the Rest State, as I've commented earlier. Blizzard needs to gear the entire game toward the "Tired" state, and call it Normal. Then have Rested and Well Rested ABOVE it as bonuses.
I'd say that right now the exp/kill and quest rewards seem to be aligned toward having a "Normal" (150%) rest state. Since I'm a loser and I play too much, I'm usually in the "Tired" (100%) state, and I blow through quests like crazy. It forces me to jump all over the world to find areas with quests to do - and while I'm now finding plenty to do, the fact remains that I haven't seen my home lands of the Night Elves with my Night Elf priest since she was level 12. Ouch. This makes it so if I'm playing a human character, it's all the same. If I play as a Night Elf, I'd like to be doing a majority of Night Elf-storyline quests! This actually adds replayability, since you'd want to make a dwarf/gnome character to play THOSE quests later on. Right now, I have to go and do basically ALL Alliance quests, so there's no storyline difference between playing a Night Elf, Dwarf, Gnome, or Human. Blah! BORING!
I think Blizzard's getting close with Rest State in the form that is desired - a simple system to provide a little extra fun to the casual gamer - but just a few more tweaks will get it right. Thoughts?
-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.