06-23-2004, 04:43 PM
Hi,
Again I ask a simple question, what's the use of the rest state?
In PvE, does it matter to the casual player that people playing 25 hours a day are going to get to level 999 in five days? Does it reduce *his* ability to level, to do quests, to find people to join with, etc. etc.? Not that I can see. If the game is balanced for the casual player, then the presence of power gamers affects him not at all. So, there is no problem in PvE and thus no need to fix one.
In PvP, will a casual player ever develop the *player* skills necessary for him to go heads up against a power player at anything like his level? Yeah, right. And no "rest" system is ever going to let someone that plays less get to a higher level than someone who plays more (unless they implement a *negative* experience gain after some period of time -- like say half an hour). So, unless Blizzard changes the set up so that lower level players get some huge handicap (and that could be done with or without a rest system), the power player is always going to own the casual player in PvP. Some might see a problem in that someone who doesn't practice as much doesn't get as good as someone who does, but even that perceived "problem" isn't really addressed by the rest system.
The rest system: an ineffectual solution to a non existing problem. In this push, they fixed half of the rest system by taking half of it out. I think they should go ahead and fix the rest the same way.
--Pete
Again I ask a simple question, what's the use of the rest state?
In PvE, does it matter to the casual player that people playing 25 hours a day are going to get to level 999 in five days? Does it reduce *his* ability to level, to do quests, to find people to join with, etc. etc.? Not that I can see. If the game is balanced for the casual player, then the presence of power gamers affects him not at all. So, there is no problem in PvE and thus no need to fix one.
In PvP, will a casual player ever develop the *player* skills necessary for him to go heads up against a power player at anything like his level? Yeah, right. And no "rest" system is ever going to let someone that plays less get to a higher level than someone who plays more (unless they implement a *negative* experience gain after some period of time -- like say half an hour). So, unless Blizzard changes the set up so that lower level players get some huge handicap (and that could be done with or without a rest system), the power player is always going to own the casual player in PvP. Some might see a problem in that someone who doesn't practice as much doesn't get as good as someone who does, but even that perceived "problem" isn't really addressed by the rest system.
The rest system: an ineffectual solution to a non existing problem. In this push, they fixed half of the rest system by taking half of it out. I think they should go ahead and fix the rest the same way.
--Pete
How big was the aquarium in Noah's ark?