Hi,
Pete, why do you feel that having a larger party going into the instance is "wanking"?
Go back, reread my post. I didn't say anything of the kind, I asked you if that was a reason for *you* to make the post you did. Posting a link to an inflammatory topic that ended up as a flame war should have some explanatory text with it. That was all I was looking for.
I would hazard to say that most likely that (a graphics limitation) is the reason that party size was set at five instead of some other higher value.
Exactly -- another instance of where the graphics drives the game rather than the other way around.
This particular issue does not distress me. The five character limit for the parties is, I think, pretty foolish. The party of parties concept is a way around it, but again it doesn't matter. There are more important issues than just how many people can gang up on an instance.
As to doing quests, we'll have to see how things balance out. Right now my paladin has soloed most of the quests, partnering on the occasional one when the occasion arose. By soloing and with the occasional extra kills, she's leveling faster than she can keep up with quests. So, I'd say there are still many balance issues.
With a game like this, you make part of the challange yourself.
Thanks for pointing that out. I'll mention that to the creator of the classic Diablo Immortal Heroes. :)
I'm not sure that Blizzard is leaving in enough potential to even make the game challenging. To do that, the game has to have some "spread" in it. So far, I've seen very little spread -- things either are easily doable or not really doable at all. But, as I said in the post you misquoted, "That remains to be seen."
--Pete
Pete, why do you feel that having a larger party going into the instance is "wanking"?
Go back, reread my post. I didn't say anything of the kind, I asked you if that was a reason for *you* to make the post you did. Posting a link to an inflammatory topic that ended up as a flame war should have some explanatory text with it. That was all I was looking for.
I would hazard to say that most likely that (a graphics limitation) is the reason that party size was set at five instead of some other higher value.
Exactly -- another instance of where the graphics drives the game rather than the other way around.
This particular issue does not distress me. The five character limit for the parties is, I think, pretty foolish. The party of parties concept is a way around it, but again it doesn't matter. There are more important issues than just how many people can gang up on an instance.
As to doing quests, we'll have to see how things balance out. Right now my paladin has soloed most of the quests, partnering on the occasional one when the occasion arose. By soloing and with the occasional extra kills, she's leveling faster than she can keep up with quests. So, I'd say there are still many balance issues.
With a game like this, you make part of the challange yourself.
Thanks for pointing that out. I'll mention that to the creator of the classic Diablo Immortal Heroes. :)
I'm not sure that Blizzard is leaving in enough potential to even make the game challenging. To do that, the game has to have some "spread" in it. So far, I've seen very little spread -- things either are easily doable or not really doable at all. But, as I said in the post you misquoted, "That remains to be seen."
--Pete
How big was the aquarium in Noah's ark?