Combat Tactics
#12
The games in that genre are usually not too strategically deep.


The small glimpse I got of Guild Wars in the open E3 stunt showed some interesting things though. Just as WoW the collision detection were horribly broken, but monsters usually came and acted in groups and you needed to do some pretty hairy "divide and conquer" moves.

Unlike other games of it's kind you did not have access to all your skills all the time. Instead you had to pick a number of skills before embarking on a mission. Great variety is thus attainable. Even within the same character. Also working together in a well balanced party were a blast. Something that can sadly not be said about Diablo 2 (but can be said about WoW from what I hear).
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Messages In This Thread
Combat Tactics - by dkass - 05-26-2004, 03:00 AM
Combat Tactics - by FoxBat - 05-26-2004, 03:37 AM
Combat Tactics - by MongoJerry - 05-26-2004, 09:13 PM
Combat Tactics - by lemekim - 05-27-2004, 03:09 AM
Combat Tactics - by unless - 05-27-2004, 12:31 PM
Combat Tactics - by --Pete - 05-27-2004, 01:51 PM
Combat Tactics - by lemekim - 05-27-2004, 07:35 PM
Combat Tactics - by MongoJerry - 05-27-2004, 07:37 PM
Combat Tactics - by dkass - 05-29-2004, 01:30 AM
Combat Tactics - by --Pete - 05-29-2004, 01:43 AM
Combat Tactics - by DeeBye - 05-29-2004, 02:00 AM
Combat Tactics - by Little Faith - 05-29-2004, 12:48 PM
Combat Tactics - by Bolty - 05-29-2004, 02:39 PM
Combat Tactics - by Rinnhart - 06-10-2004, 11:19 PM
Combat Tactics - by Bolty - 06-11-2004, 01:12 AM

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