On hit effects and strafe/multi/guided
#8
adeyke,May 26 2004, 01:50 PM Wrote:I believe you only get one to-hit check regardless of how many arrows visually hit a target,
It should be doing the to-hit checks until there is a successful one that starts the NextHit-NextDelay effect. There is also a minimum arc spacing on the MS missiles that are fired. This in it self will limit the number of missiles that can be having hit chances on a single target.

Another point is that if your to-hit chance is low, then you will only get minimal benefit from Pierce as you need to have a successful hit for the missile to continue on. Therefore if you are trying to use this technique to offset a poor to-hit chance, most of the missles will get used up on only the first few targets. Depending on what the situation is this may not be a bad trade off, but it is sort of self balancing.
Reply


Messages In This Thread
On hit effects and strafe/multi/guided - by Guest - 05-26-2004, 07:06 AM
On hit effects and strafe/multi/guided - by Roo - 05-26-2004, 05:18 PM
On hit effects and strafe/multi/guided - by Ruvanal - 05-26-2004, 08:34 PM
On hit effects and strafe/multi/guided - by Guest - 05-27-2004, 12:43 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)