05-26-2004, 07:06 AM
Let's say I'm spraying multi into a mob at about 8 arrows per shot. Logically, my 5% chance to cast amp ought to be going off pretty often, but it doesn't seem to. If I switch to strafe--which fires about half as many arrows per second--it seems to go off a lot more. The same for knockback--it seems to work more often while I'm strafing or using guided than when I'm using multi.
Now, I had thought that the arrows from Strafe and Multi were identical, but what I think I'm seeing in play is that they are not.
Am I just imagining this?
Or are the on-hit effects treated differently for the different arrow types?
I suppose the answer might be different for the different kinds of on-hit effects--Chance-To-Cast, Knockback, Crushing-Blow, Freezes Target, Blind's Target, etc.
The only thing I can think of is that strafe always fires at a target, while multi fires in the general direction of my cursor--so perhaps strafe is just better at hitting, even though it's getting me less arrows per second. But I don't think that's right, because once I see amp go off multi tears down mobs faster than strafe.
:blink: :blink: :blink: (Dazed and confuzed....)
Jimbowe
Now, I had thought that the arrows from Strafe and Multi were identical, but what I think I'm seeing in play is that they are not.
Am I just imagining this?
Or are the on-hit effects treated differently for the different arrow types?
I suppose the answer might be different for the different kinds of on-hit effects--Chance-To-Cast, Knockback, Crushing-Blow, Freezes Target, Blind's Target, etc.
The only thing I can think of is that strafe always fires at a target, while multi fires in the general direction of my cursor--so perhaps strafe is just better at hitting, even though it's getting me less arrows per second. But I don't think that's right, because once I see amp go off multi tears down mobs faster than strafe.
:blink: :blink: :blink: (Dazed and confuzed....)
Jimbowe