05-20-2004, 02:02 PM
Most long term players in DAoC(including me) think that Mythic pandered to the loudest complaints rather focused on making wise improvements.
Everyone thinks responsive developers are great, untill they find one.
The problem is volume of feedback does overwhelm quality feedback. Its the nature of feedback, and you really cant change it. If you look for quality over quanity you will naturally end up with biased imput. If you look for quanity over quality you end up with "make me better, nerf everyone else.".
What you really need is developers that use in depth automated tracking of whats happening in the game. If you stick true to your design principals this is the best way to see if your on track.
Player imput should come from designated serious players who are unknown to the public as testers. You dont change the game based on these testers imput, but rather you take there suggestions and compare them to your tracking data.
Everyone thinks responsive developers are great, untill they find one.
The problem is volume of feedback does overwhelm quality feedback. Its the nature of feedback, and you really cant change it. If you look for quality over quanity you will naturally end up with biased imput. If you look for quanity over quality you end up with "make me better, nerf everyone else.".
What you really need is developers that use in depth automated tracking of whats happening in the game. If you stick true to your design principals this is the best way to see if your on track.
Player imput should come from designated serious players who are unknown to the public as testers. You dont change the game based on these testers imput, but rather you take there suggestions and compare them to your tracking data.