Wake of Fire Assassin
#10
To build on that next delay means that no other attack affected by nextdelay can damage the target for 4(?) frames. There are 25 frames in a second. So that's a maximum of 6.25 hits per second. I have no idea how fast WoF fires, so I can't give any concrete comparisons. Frozen Orb, on the other hand, sends out over 30(or maybe even 40, I forget how many...) shards. If 10 of these hit the target, that's 10* whatever damage is listed, as opposed to 5 * the listed WoF per cast. Orb also has the benefit of chilling. Add in Cold Mastery, which can quadruple your damage against a 50% resistant monster...
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Messages In This Thread
Wake of Fire Assassin - by Guest - 05-19-2004, 02:06 AM
Wake of Fire Assassin - by bigeyedbug - 05-19-2004, 05:12 PM
Wake of Fire Assassin - by Caaroid - 05-19-2004, 06:44 PM
Wake of Fire Assassin - by bigeyedbug - 05-19-2004, 07:36 PM
Wake of Fire Assassin - by Caaroid - 05-19-2004, 08:55 PM
Wake of Fire Assassin - by Guest - 05-19-2004, 08:57 PM
Wake of Fire Assassin - by adeyke - 05-20-2004, 12:32 AM
Wake of Fire Assassin - by Guest - 05-20-2004, 03:36 AM
Wake of Fire Assassin - by adeyke - 05-20-2004, 03:59 AM
Wake of Fire Assassin - by Obi2Kenobi - 05-20-2004, 04:06 AM
Wake of Fire Assassin - by adeyke - 05-20-2004, 04:19 AM
Wake of Fire Assassin - by bigeyedbug - 05-20-2004, 08:05 AM
Wake of Fire Assassin - by Guest - 05-20-2004, 03:54 PM
Wake of Fire Assassin - by Chesspiece_face - 05-20-2004, 04:28 PM
Wake of Fire Assassin - by jrichard - 05-20-2004, 05:01 PM
Wake of Fire Assassin - by Guest - 05-20-2004, 07:46 PM
Wake of Fire Assassin - by Yogi_Baar - 05-20-2004, 10:24 PM
Wake of Fire Assassin - by jrichard - 05-20-2004, 10:32 PM
Wake of Fire Assassin - by ryan4nayr - 05-21-2004, 02:44 AM
Wake of Fire Assassin - by Guest - 05-21-2004, 03:15 AM
Wake of Fire Assassin - by Striker - 05-21-2004, 03:21 AM
Wake of Fire Assassin - by Caaroid - 05-21-2004, 06:29 AM

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