Diablo 2 is getting dull
#9
Hey ogot,

I'm not looking for an original or difficult design so much as a character that has alot of options when attacking and killing things (something that makes continuous gameplay interesting). Right now I'm testing a combat-summoning necro. I've put one 1 skill into the important curses and I am putting almost every other skill point into poison dagger, poison nova, and the summoning skills. I'm also using a thorns merc as a way to kill things off faster (I liked it better when blood golem and thorns worked together, so now i have to use fire golem instead. I know I can get more hit points for a Clay one but I need too many skill points to do that.) I've definately made more effective and damage dealing characters and I don't necessarily like how hard it's getting later on in nightmare and hell, but what I do like is that I constantly have to judge each situation and each enemy differently and I'm constantly killing creatures with many various methods.

P.S. Does anyone have any other character types/strategies where the gameplay is fresh. Remember I'm not looking for purposely difficult or creative builds, but rather a build that needs constant judgement calls and therefore a variety of ways to kill off enemies.
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Messages In This Thread
Diablo 2 is getting dull - by spirit0the60s - 05-13-2004, 08:34 PM
Diablo 2 is getting dull - by Guest - 05-13-2004, 09:04 PM
Diablo 2 is getting dull - by ShadowHM - 05-13-2004, 09:48 PM
Diablo 2 is getting dull - by Obi2Kenobi - 05-13-2004, 10:18 PM
Diablo 2 is getting dull - by ogot - 05-14-2004, 11:30 PM
Diablo 2 is getting dull - by Obi2Kenobi - 05-15-2004, 02:08 AM
Diablo 2 is getting dull - by Guest - 05-15-2004, 07:25 AM
Diablo 2 is getting dull - by Darkling Glory - 05-15-2004, 07:48 AM
Diablo 2 is getting dull - by spirit0the60s - 05-15-2004, 06:47 PM
Diablo 2 is getting dull - by Minionman - 05-15-2004, 11:18 PM

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