05-15-2004, 06:47 PM
Hey ogot,
I'm not looking for an original or difficult design so much as a character that has alot of options when attacking and killing things (something that makes continuous gameplay interesting). Right now I'm testing a combat-summoning necro. I've put one 1 skill into the important curses and I am putting almost every other skill point into poison dagger, poison nova, and the summoning skills. I'm also using a thorns merc as a way to kill things off faster (I liked it better when blood golem and thorns worked together, so now i have to use fire golem instead. I know I can get more hit points for a Clay one but I need too many skill points to do that.) I've definately made more effective and damage dealing characters and I don't necessarily like how hard it's getting later on in nightmare and hell, but what I do like is that I constantly have to judge each situation and each enemy differently and I'm constantly killing creatures with many various methods.
P.S. Does anyone have any other character types/strategies where the gameplay is fresh. Remember I'm not looking for purposely difficult or creative builds, but rather a build that needs constant judgement calls and therefore a variety of ways to kill off enemies.
I'm not looking for an original or difficult design so much as a character that has alot of options when attacking and killing things (something that makes continuous gameplay interesting). Right now I'm testing a combat-summoning necro. I've put one 1 skill into the important curses and I am putting almost every other skill point into poison dagger, poison nova, and the summoning skills. I'm also using a thorns merc as a way to kill things off faster (I liked it better when blood golem and thorns worked together, so now i have to use fire golem instead. I know I can get more hit points for a Clay one but I need too many skill points to do that.) I've definately made more effective and damage dealing characters and I don't necessarily like how hard it's getting later on in nightmare and hell, but what I do like is that I constantly have to judge each situation and each enemy differently and I'm constantly killing creatures with many various methods.
P.S. Does anyone have any other character types/strategies where the gameplay is fresh. Remember I'm not looking for purposely difficult or creative builds, but rather a build that needs constant judgement calls and therefore a variety of ways to kill off enemies.