05-11-2004, 03:35 PM
Bun-Bun,May 10 2004, 08:54 PM Wrote:I'd say that plugging points into Mages, Revive, and Summon Resist would be somewhat wasteful. Skeleton Mages don't do all that much damage. More than 8-9 Revives are a lot of work to manage. Summon Resist goes rapidly to diminishing returns.A good point Bun Bun.
My take is that Zookeeper necros generally run around with a lot of +skills gear, since their primary sources of such things can be shopped or gambled. With one point in Skeleton Mage, Revive, and Summon Resist, your skill adders will provide a few Magi for artillery, enough Revives to get the job done, and plenty of resists.
Unless you're absolutely bent on filling the screen with minions, I think you'll get more bang for your buck (so to speak) with a maxed Corpse Explosion and a good variety of curses. If all you're doing is Meph runs, maxed Dim Vision may help more than CE. And don't forget Decrepify for Meph himself.
I have only made PVP necros so I have never bothered to build a zookeeper :P
But thanks for the tips :D
Death smiles to us all, all a man can do is smile back...