05-10-2004, 09:03 PM
I'd say that plugging points into Mages, Revive, and Summon Resist would be somewhat wasteful. Skeleton Mages don't do all that much damage. More than 8-9 Revives are a lot of work to manage. Summon Resist goes rapidly to diminishing returns.
My take is that Zookeeper necros generally run around with a lot of +skills gear, since their primary sources of such things can be shopped or gambled. With one point in Skeleton Mage, Revive, and Summon Resist, your skill adders will provide a few Magi for artillery, enough Revives to get the job done, and plenty of resists.
Unless you're absolutely bent on filling the screen with minions, I think you'll get more bang for your buck (so to speak) with a maxed Corpse Explosion and a good variety of curses. If all you're doing is Meph runs, maxed Dim Vision may help more than CE. And don't forget Decrepify for Meph himself.
My take is that Zookeeper necros generally run around with a lot of +skills gear, since their primary sources of such things can be shopped or gambled. With one point in Skeleton Mage, Revive, and Summon Resist, your skill adders will provide a few Magi for artillery, enough Revives to get the job done, and plenty of resists.
Unless you're absolutely bent on filling the screen with minions, I think you'll get more bang for your buck (so to speak) with a maxed Corpse Explosion and a good variety of curses. If all you're doing is Meph runs, maxed Dim Vision may help more than CE. And don't forget Decrepify for Meph himself.