MF-necro
#4
I'd say that plugging points into Mages, Revive, and Summon Resist would be somewhat wasteful. Skeleton Mages don't do all that much damage. More than 8-9 Revives are a lot of work to manage. Summon Resist goes rapidly to diminishing returns.

My take is that Zookeeper necros generally run around with a lot of +skills gear, since their primary sources of such things can be shopped or gambled. With one point in Skeleton Mage, Revive, and Summon Resist, your skill adders will provide a few Magi for artillery, enough Revives to get the job done, and plenty of resists.

Unless you're absolutely bent on filling the screen with minions, I think you'll get more bang for your buck (so to speak) with a maxed Corpse Explosion and a good variety of curses. If all you're doing is Meph runs, maxed Dim Vision may help more than CE. And don't forget Decrepify for Meph himself.
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Messages In This Thread
MF-necro - by Gerto - 05-10-2004, 08:35 AM
MF-necro - by Caaroid - 05-10-2004, 07:39 PM
MF-necro - by Gerto - 05-10-2004, 08:27 PM
MF-necro - by Bun-Bun - 05-10-2004, 09:03 PM
MF-necro - by Obi2Kenobi - 05-10-2004, 10:33 PM
MF-necro - by Caaroid - 05-11-2004, 12:59 PM
MF-necro - by Gerto - 05-11-2004, 03:35 PM

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