05-07-2004, 05:45 PM
The problem is that you can only have one of the auras on at a given time (exception: Hand of Justice bow gives you holy fire). You'd have to ask yourself when you'd be likely to use which aura, and if it'll actually work well in that situation.
For example, you have points in holy fire, holy freeze and holy shock. When would you use which? Are all of these just against physical immunes? Would it be holy freeze against most monsters and holy fire/shock against cold-immunes or would it be holy shock against most monsters and holy freeze/fire against lightning immunes?
With the skill points spread thin like that, I think you'd be disappointed with the effectiveness of each of the individual auras. Given +7 skills and the skill assignment you posted, holy fire would do 184-211 damage, holy freeze would do 755-767 damage and holy shock would do 1-1,360 damage. You might as well forget about the holy fire. It can be a good skill if you have a lot of points in it and the resist fire synergy, but not with what you posted. The other two auras would also really benefit from more points in skill and single-resist synergy.
If you do drop the holy fire, it'll actually be better to split the points you have in salvation between resist fire and resist lightning. As is, 20 points in salvation give +140% to holy freeze and +80% to holy shock. If you instead assigned 10 points to resist cold and 10 points to resist lightning, you'd have +150% to holy freeze and +120% to holy shock, which would be strictly superior, and would give you a passive +5% max resist coldghtning.
However, your planned build also has fanaticism. When would you use this? Would this be your primary aura, or would you just use it against monsters that are immune or highly resistant to the elemental ones? There are some issues here. If you have enough AR from equipment and your merc, you don't need the AR from fanaticism. If you don't have enough AR and thus need the AR from fanaticism, you'll be missing a lot when you switch to the elemental auras. The same goes for the speed bonus. And if you use the fanaticism for physical damage, you'd want a high-damage bow. However, with the other auras, you might prefer a fast bow or a bow with a lot of elemental damage. This, however, could be addressed by having the alternate bow on the weapon switch.
You also have points in conviction. If you could have this together with a different aura, it'd be great. You can't, though. So if you use the conviction to break immunities, lower resistances and reduce defense, you'll be missing the other auras that would let you actually deal damage. Conviction is great if you have a lot of elemental damage from your attack, but not if you rely on a different aura for dealing damage. Unless you have a lot of elemental damage on your equipment, you wouldn't be gaining a lot of benefit from the conviction.
Anyways, these are just some things to think about.
For example, you have points in holy fire, holy freeze and holy shock. When would you use which? Are all of these just against physical immunes? Would it be holy freeze against most monsters and holy fire/shock against cold-immunes or would it be holy shock against most monsters and holy freeze/fire against lightning immunes?
With the skill points spread thin like that, I think you'd be disappointed with the effectiveness of each of the individual auras. Given +7 skills and the skill assignment you posted, holy fire would do 184-211 damage, holy freeze would do 755-767 damage and holy shock would do 1-1,360 damage. You might as well forget about the holy fire. It can be a good skill if you have a lot of points in it and the resist fire synergy, but not with what you posted. The other two auras would also really benefit from more points in skill and single-resist synergy.
If you do drop the holy fire, it'll actually be better to split the points you have in salvation between resist fire and resist lightning. As is, 20 points in salvation give +140% to holy freeze and +80% to holy shock. If you instead assigned 10 points to resist cold and 10 points to resist lightning, you'd have +150% to holy freeze and +120% to holy shock, which would be strictly superior, and would give you a passive +5% max resist coldghtning.
However, your planned build also has fanaticism. When would you use this? Would this be your primary aura, or would you just use it against monsters that are immune or highly resistant to the elemental ones? There are some issues here. If you have enough AR from equipment and your merc, you don't need the AR from fanaticism. If you don't have enough AR and thus need the AR from fanaticism, you'll be missing a lot when you switch to the elemental auras. The same goes for the speed bonus. And if you use the fanaticism for physical damage, you'd want a high-damage bow. However, with the other auras, you might prefer a fast bow or a bow with a lot of elemental damage. This, however, could be addressed by having the alternate bow on the weapon switch.
You also have points in conviction. If you could have this together with a different aura, it'd be great. You can't, though. So if you use the conviction to break immunities, lower resistances and reduce defense, you'll be missing the other auras that would let you actually deal damage. Conviction is great if you have a lot of elemental damage from your attack, but not if you rely on a different aura for dealing damage. Unless you have a lot of elemental damage on your equipment, you wouldn't be gaining a lot of benefit from the conviction.
Anyways, these are just some things to think about.