05-07-2004, 01:30 PM
Heh, I obviously need to have someone teach me how to play the warrior, or rather, tell me about how things work. I have not even bought most skills you use :) When looking at many, it seems to not be worth it, but I must be missing something. A few questions (from someone that has played a Night Elf warrior to level 2 and a Orc warrior to 19 (so far) mind you.
In defensive stance (have never used it), do one still use rage? My impression is that you do. So how do you get a demoralizing shout of before you engage an enemy?
What really IS the difference with defensive stance? Do one take less damage? Less often hit? I should perhaps start experimenting with it.
Are those skills such as hamstring and pummel really of any use? Seems to me that one want to simply dish out more damage instead and hence I usually do strikes as much as I can, coupled with that shout that increase ones damage whenever possible. Typically in a battle were I see I clearly will kill the mob without taking much damage, I let range build up to get it of at the end in preparation for future monsters.
Yes, I am of the âdish out as much damage as possible as quickly as possibleâ type of players. I might take some damage to of course, but I like fishing and tried cooking so now I have VERY easy access to food that heal 288 or more and with sitting down and such, I usually heal some 400+ health faster than the food takes. My routine is mostly a charge (for the stun) and then use strike as often as possible. The shout I mentioned when possible and setting of a Thunder strike, especially if multiple monsters fight me or if I fight a fast attacking one. That is pretty much what I have. In groups I use the skill that makes monsters turn fighting me as well of course. Versus some spell casters I can use the attack that interrupt spells. However, one need to preserve rage for that so one have it when one see the spell starting, and even then, one doesnât have enough time often, if one have initiated some other attack first and the spell comes off before one get a chance to interrupt it. Versus some monsters it is almost impossible to be quick enough to interrupt it (and I am not referring to the times when the attack does not interrupt the spell).
In defensive stance (have never used it), do one still use rage? My impression is that you do. So how do you get a demoralizing shout of before you engage an enemy?
What really IS the difference with defensive stance? Do one take less damage? Less often hit? I should perhaps start experimenting with it.
Are those skills such as hamstring and pummel really of any use? Seems to me that one want to simply dish out more damage instead and hence I usually do strikes as much as I can, coupled with that shout that increase ones damage whenever possible. Typically in a battle were I see I clearly will kill the mob without taking much damage, I let range build up to get it of at the end in preparation for future monsters.
Yes, I am of the âdish out as much damage as possible as quickly as possibleâ type of players. I might take some damage to of course, but I like fishing and tried cooking so now I have VERY easy access to food that heal 288 or more and with sitting down and such, I usually heal some 400+ health faster than the food takes. My routine is mostly a charge (for the stun) and then use strike as often as possible. The shout I mentioned when possible and setting of a Thunder strike, especially if multiple monsters fight me or if I fight a fast attacking one. That is pretty much what I have. In groups I use the skill that makes monsters turn fighting me as well of course. Versus some spell casters I can use the attack that interrupt spells. However, one need to preserve rage for that so one have it when one see the spell starting, and even then, one doesnât have enough time often, if one have initiated some other attack first and the spell comes off before one get a chance to interrupt it. Versus some monsters it is almost impossible to be quick enough to interrupt it (and I am not referring to the times when the attack does not interrupt the spell).
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