qlvl and mlvl question
#2
There are two things named qlvl. One is the level of the base item. A monster's TC determines what base items it can drop. In nightmare and hell, a high mlvl will upgrade the monster's TC. However, there's nothing to prevent monsters from having a TC that far exceeds their mlvl. For example, a normal quill rat could be given TC 87. The fact that they don't have this is due to game design, not technical limitations.

The other qlvl is the level of a unique or set item. A unique or set item can spawn only if the ilvl of the item is at least as high is the unique/set qlvl. No exceptions. Mara's is, indeed, qlvl 80. However, the Hell Countess isn't mlvl 72. She's 82.

In 1.09, the mlvl of superuniques was determined by adding 3 to the base monster's mlvl. In 1.10 (nightmare/hell only), the mlvl is instead determined by adding 3 to the level of the area in which the superunique is found. This same sort of mlvl-scaling applies to almost all monsters (there are just a handful of exceptions, such as act bosses). So she's 79 + 3 = 82, not 69 + 3 = 72. The d2data.net information doesn't reflect this and is thus very inaccurate.
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Messages In This Thread
qlvl and mlvl question - by mikey - 05-06-2004, 05:43 AM
qlvl and mlvl question - by adeyke - 05-06-2004, 05:58 AM
qlvl and mlvl question - by mikey - 05-07-2004, 08:34 PM
qlvl and mlvl question - by Thrugg - 05-07-2004, 08:53 PM
qlvl and mlvl question - by mikey - 05-10-2004, 07:28 PM
qlvl and mlvl question - by Thrugg - 05-10-2004, 07:47 PM

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