05-04-2004, 03:22 PM
This important post at the official forums might be of interest.
:)
>>"The Rest State system will be undergoing some changes in the near future. Among other modifications, we will be adjusting the 8-hour timing to be much more flexible. Rest will be accumulated gradually vs. the â8 hours of rest or nothingâ approach that is currently in place. To add to this adjustment, people who do not play for long periods of time (weekend warrior types) will accumulate extra rest. This will allow those who only play once or twice a week the added bonus of playing as âwell restedâ for longer than those who play on a daily basis.
Another anticipated change is to add the ability to rest from anywhere in the world. This should help players who forget or choose not to log off at an inn. Resting at an inn will remain the preferred method, as tiers will accumulate more rapidly if you log off inside an inn.
Lastly, we are planning on making the Rest State modifier a level-based sliding scale for how much experience you can gain at each tier. That is, at higher level-ranges, the amount of experience that you gain before moving down to the next tier of your Rest State will increase.
Overall, we are happy with the Rest State feature and appreciate everyoneâs continued feedback. We realize that it still needs to be adjusted and will continue to do so until itâs where we want it to be.
~Kat :) "
**
Hmm... In other words, they've heard the howlings of the masses, and are tweaking the system, but the system is there to stay.
;)
:)
>>"The Rest State system will be undergoing some changes in the near future. Among other modifications, we will be adjusting the 8-hour timing to be much more flexible. Rest will be accumulated gradually vs. the â8 hours of rest or nothingâ approach that is currently in place. To add to this adjustment, people who do not play for long periods of time (weekend warrior types) will accumulate extra rest. This will allow those who only play once or twice a week the added bonus of playing as âwell restedâ for longer than those who play on a daily basis.
Another anticipated change is to add the ability to rest from anywhere in the world. This should help players who forget or choose not to log off at an inn. Resting at an inn will remain the preferred method, as tiers will accumulate more rapidly if you log off inside an inn.
Lastly, we are planning on making the Rest State modifier a level-based sliding scale for how much experience you can gain at each tier. That is, at higher level-ranges, the amount of experience that you gain before moving down to the next tier of your Rest State will increase.
Overall, we are happy with the Rest State feature and appreciate everyoneâs continued feedback. We realize that it still needs to be adjusted and will continue to do so until itâs where we want it to be.
~Kat :) "
**
Hmm... In other words, they've heard the howlings of the masses, and are tweaking the system, but the system is there to stay.
;)