05-04-2004, 02:48 AM
(This post was last modified: 05-04-2004, 02:55 AM by LemmingofGlory.)
Quote:Kalaroth:
That is another thing that really made me worry about the game balance... So either Hellfire drops more enchants, HF:F makes them drop too easy, or I had one very nice string of good luck, lol.
Was the % chance to drop magical/unique items modified by HF:F? No. And, as Selby said, the monster bits that force "drop magic item" weren't modified.
So, what could possibly be causing an increased number of magical items? Well, take a look at what you've found. Lots of rings? Right. All three rings are qlvl 1 now. That means mlvl 1 monsters can drop them, and if a ring is dropped it is always magical. Thus, an increase in the number of low level rings is to be expected. Therefore, when counting "blue" items discount these.
Quote:In the first level I find a unique ring, a unique rags, ... the armor wasn't really all the great
Somebody'd better advise you about saying such things.
Quote:2 uniques and a handful of enchants in that level???
In the quick game I test-played, I found 7 white items, 2 blue ones, and two rings. No uniques. Dlvl 2: 4 white items, 1 unique (boss drop), 1 blue item, 2 rings; Butcher wasn't killed. Compare to vanilla HF: (dlvl 1) 11 whites, 1 blue; (dlvl 2) 17 whites, 1 unique (boss drop), 2 blues (one was boss drop).
Quote:Edit: I'm done, lol.. I think it's apparent that this mod turns the game into an enchant fest.
Not from the code's perspective.
-Lemmy