D & DII Chars relative magical abilities
#6
Diablo characters would beat all.

#1 Sorcerer
#2 Rogue
#3 Warrior
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#4 Necromancer (all this wimp has is magic)
#5 Druid (he summons, he shapeshifts, AND he's an elementalist)
#6 Sorceress
#7 Amazon (she can do some pretty amazing things with arrows/javs as well as summon)
#8 Assassin
#9 Paladin (some magical enhancement to some attacks)
#10 Barbarian

Original diablo characters beat everyone since they all have access to the same spells and have the potential to gain all spells to nearly level 15 (the max). Especially with +magic gear, any of the three can have very good magical abilities. Fireball and chain lightning decimate anything not immune to them. Stone curse can literally freeze ANY monster in the game save Diablo himself for several seconds AND grants auto-hit with melee attacks. Teleport. Not only does firewall have the potential to deal the greatest amount of damage out of any other spell, but it has some favorable affects on monster AI for non-fire immunes.
--Lang

Diabolic Psyche - the site with Diablo on the Brain!
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Messages In This Thread
D & DII Chars relative magical abilities - by aaa - 04-30-2004, 04:49 PM
D & DII Chars relative magical abilities - by the Langolier - 05-03-2004, 04:34 PM
D & DII Chars relative magical abilities - by aaa - 05-03-2004, 07:57 PM
D & DII Chars relative magical abilities - by Tim - 05-05-2004, 11:25 PM
D & DII Chars relative magical abilities - by aaa - 05-15-2004, 04:41 AM

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