D & DII Chars relative magical abilities
#4
Hi there,

Under the circumstances that magical is simply: doing elemental or magic damage;
And that melee is simply: doing physical damage;
I would rank them as such:

1.Sorceror (he can have high lvl chainl. and fireball and of course apocalypse)
2.Sorceress (her fireball also kicks ass when synergized in 1.10, very versatile)
3.Necromancer (there's some discussion about a godly poison nova necro going on)
4.Paladin (blessed hammer and his elemental auras)
5.Druid (summons and - well - elemental attacks)
6.Rogue (quite nice as a mini mage)
7.Assassin (traps and charge up moves - both magical)
8.Amazon (not too much here - freezing and immolation)
9.Warrior (he IS able to do a bit of magic - at least)
10.Barbarian(II) (Really not much there besides amok)

Hellfire was not taken into consideration.

Greetings, Fragbait
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Messages In This Thread
D & DII Chars relative magical abilities - by aaa - 04-30-2004, 04:49 PM
D & DII Chars relative magical abilities - by Fragbait - 05-02-2004, 09:59 AM
D & DII Chars relative magical abilities - by aaa - 05-03-2004, 07:57 PM
D & DII Chars relative magical abilities - by Tim - 05-05-2004, 11:25 PM
D & DII Chars relative magical abilities - by aaa - 05-15-2004, 04:41 AM

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