05-02-2004, 09:07 AM
It would seem you have a severe misinterpretation of what is magical. The way I see it there are some Dungeon and Dragons definitions that you need to be made aware of:
Innate Abilities: The natural ability of a creature that mimics a magical ability.
Melee Combat: Hand to hand skirmish.
Missile Combat: Combat involving missiles such as bows, slings, spears, etc.
Magic: A manifestation of mana into a form desired by the caster.
Divine: Power from the âgodsâ
Elements: Fire, Earth, Wind, Water, (some say it includes temperature thus cold, hot, etc.). Elements would be more like pouring a vial of oil on your victim and lighting him on fire, as that would not fit into any of the above categories.
Obviously a barbarians war cries, ability to leap hundreds of feet into the air, whirlwind'ing around faster than the eye can see, and causing magical damage his bare fist are âInnate abilitiesâ. A sorceress in DII only uses elemental attacks, making her a limited magic user that can only control the elements. Now the D1 sorcerer was a true magic user. A paladin's auras are âdivineâ, but really, in Diablo II, donât all skills use Mana (except for the paladins auras and passive skills)? And wouldnât that mean they used a bit of magic in the process, thus making them all magical by nature?
So really, they way I see it, you either compare ALL the skills as being magical in Diablo II, or you separate the skills into logical groupings and then your not left with many magic users in the bunch so thereâs not much to compare.
Innate Abilities: The natural ability of a creature that mimics a magical ability.
Melee Combat: Hand to hand skirmish.
Missile Combat: Combat involving missiles such as bows, slings, spears, etc.
Magic: A manifestation of mana into a form desired by the caster.
Divine: Power from the âgodsâ
Elements: Fire, Earth, Wind, Water, (some say it includes temperature thus cold, hot, etc.). Elements would be more like pouring a vial of oil on your victim and lighting him on fire, as that would not fit into any of the above categories.
Obviously a barbarians war cries, ability to leap hundreds of feet into the air, whirlwind'ing around faster than the eye can see, and causing magical damage his bare fist are âInnate abilitiesâ. A sorceress in DII only uses elemental attacks, making her a limited magic user that can only control the elements. Now the D1 sorcerer was a true magic user. A paladin's auras are âdivineâ, but really, in Diablo II, donât all skills use Mana (except for the paladins auras and passive skills)? And wouldnât that mean they used a bit of magic in the process, thus making them all magical by nature?
So really, they way I see it, you either compare ALL the skills as being magical in Diablo II, or you separate the skills into logical groupings and then your not left with many magic users in the bunch so thereâs not much to compare.
"The true value of a human being is determined primarily by the measure and the sense in which he has attained liberation from the self." -Albert Einsetin