Horde Push Changes
#13
Jarulf,Apr 16 2004, 04:43 AM Wrote:No idea if skill points will come to you in the same pace all the time or change with level. The read mes says you get them from fighting monsters though.
My priestess is now level 9 and the skill points have been coming fast and furious. I've maxed out my intelligence and spirit stats and even threw two skill points into stamina to prop it up by one point. It only added like 7 health, so for the moment, investing in stamina with a priest doesn't seem worth it. Anyway, even after all that, she has like 20-25 skill points left over. Skill point gains seem tied to your experience points but not directly to your level. It could be that you get a skill point every 1000 experience points, for example (just making up a number). However, things cost more at higher levels. For example, for the first few levels, I could buy an intelligence point 1-for-1, but after about five levels, it started costing two skill points to boost my intelligence by one. Same for spirit. Also, as you mentioned, expert level trade skills cost a *lot* of skill points. For example, to get expert enchanting costs 200 skill points and just to get intermediate enchanting, it costs 50 skill points. I think herbalism expertise costs twice as much.

So, one could imagine characters who don't specialize in any trades and invest their skill points into boosting their stats. However, the law of diminishing returns will probably catch up to such characters quickly as the skill point costs per point become expensive. Similarly, one could invest heavily in trade skills, but then your character would be a comparitively weak fighter. Teamwork could compensate for this in that guilds could have some people who are very focused on certain trade skills and provide their services to the more fighting focused characters in their guild. And yet, it looks like one could be a decent fighting character and still specialize in a small number of trade skills. It seems to me that all of this is Blizzard's intention as a way to encourage social interaction and provide facilities for creating a wide variety of characters. And yet, the diminishing returns formulas are there to keep extreme characters from being too unbalancing. This sounds like a good idea. The devil, as they say, is in the details.
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Messages In This Thread
Horde Push Changes - by Bolty - 04-15-2004, 03:06 AM
Horde Push Changes - by lemekim - 04-15-2004, 03:34 AM
Horde Push Changes - by DeeBye - 04-15-2004, 04:31 AM
Horde Push Changes - by MongoJerry - 04-15-2004, 04:37 AM
Horde Push Changes - by Griselda - 04-15-2004, 05:45 AM
Horde Push Changes - by MongoJerry - 04-15-2004, 06:02 AM
Horde Push Changes - by MongoJerry - 04-15-2004, 09:21 PM
Horde Push Changes - by BEEFMOTRTON - 04-15-2004, 09:46 PM
Horde Push Changes - by TheDragoon - 04-15-2004, 11:02 PM
Horde Push Changes - by BEEFMOTRTON - 04-16-2004, 12:35 AM
Horde Push Changes - by Jarulf - 04-16-2004, 04:52 AM
Horde Push Changes - by Griselda - 04-16-2004, 05:33 AM
Horde Push Changes - by MongoJerry - 04-16-2004, 09:02 AM
Horde Push Changes - by Ruvanal - 04-16-2004, 09:21 AM
Horde Push Changes - by MongoJerry - 04-16-2004, 05:42 PM

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