04-15-2004, 06:36 PM
Lurker mode off:
hi there , nice to read all the stuff about wow, its enjoyable to follow
bolty writes
I think there is something in that direktion, at least when it comes to force players to be social and use each others skills. I had a little view at Starwars galaxy sometimes ago!
Starwars Galaxy (SG) uses 2 kinds off damage, one wich can be regained , and one there actual requires a camp/hospital and the serius tending of wounds. Imagine that 1/10s of wounds on avarage is the serius kind meaning that after a few close battles current max health is not as good as you want it!
This is then Combined with gaining battlefatique there cuts the speed health is regained , this force players to go back to towns after a while and be healed and entertained to loose the battlefatique.
This is the unique feature off starwars as far as I know that players are forced to sit down and watch or listen to other players having careers as entertainers and even tip them for the job.
The exp situation is different as the game is , but it certainly have another go at it. Basicly it force every one to be a powergamer, because as you want to improve a specific skill you have to use it. To gain a lvl in healing, heal and heal and heal! If you are a master in ranged combat, you still have to fight in the newbie area as novice mellee character if you want to improve that. In the end there is 255 skillpoints to distribute the good thing is that you can reshape by giving up skilllevels and reern exp in the new fields you want.
But its not good to compare this to much to a wow settings as the games are to different.
To the things that blizzard chose.
There is an Exp nerf, trying to force players to "play the game" (still a coined phrase here in this forum ?). I am not sure that I think its the most elegant solution. But it might work very well! As many blizzard solutions.
But not all MMOrps are using level based exp and they certainly are not getting the same problem with powergaming. Skillbased exp without character lvls does create a little different gaming enviorment at least imho. But it comes down to what developeres dare to do about powergaming.
Warhammer online is as exsample like starwars, is going to use a skillbased system, but in a world with a very special monster spawn system, there in theory should make the exp grinding mill different, as there is no respawns.( but we have to wait to e3 to see if they dared to put some of that stuff into it as they talked about- they at some point talked about all travel to be real time! meaning taking a coach on a 3 day ride was to talk 3 real days- don't think they will dare that)
hi there , nice to read all the stuff about wow, its enjoyable to follow
bolty writes
Quote: If you've played other MMORPGs, what do you think of this Rest system that Blizzard implemented? Is there any precedent to it out there?
I think there is something in that direktion, at least when it comes to force players to be social and use each others skills. I had a little view at Starwars galaxy sometimes ago!
Starwars Galaxy (SG) uses 2 kinds off damage, one wich can be regained , and one there actual requires a camp/hospital and the serius tending of wounds. Imagine that 1/10s of wounds on avarage is the serius kind meaning that after a few close battles current max health is not as good as you want it!
This is then Combined with gaining battlefatique there cuts the speed health is regained , this force players to go back to towns after a while and be healed and entertained to loose the battlefatique.
This is the unique feature off starwars as far as I know that players are forced to sit down and watch or listen to other players having careers as entertainers and even tip them for the job.
The exp situation is different as the game is , but it certainly have another go at it. Basicly it force every one to be a powergamer, because as you want to improve a specific skill you have to use it. To gain a lvl in healing, heal and heal and heal! If you are a master in ranged combat, you still have to fight in the newbie area as novice mellee character if you want to improve that. In the end there is 255 skillpoints to distribute the good thing is that you can reshape by giving up skilllevels and reern exp in the new fields you want.
But its not good to compare this to much to a wow settings as the games are to different.
To the things that blizzard chose.
There is an Exp nerf, trying to force players to "play the game" (still a coined phrase here in this forum ?). I am not sure that I think its the most elegant solution. But it might work very well! As many blizzard solutions.
But not all MMOrps are using level based exp and they certainly are not getting the same problem with powergaming. Skillbased exp without character lvls does create a little different gaming enviorment at least imho. But it comes down to what developeres dare to do about powergaming.
Warhammer online is as exsample like starwars, is going to use a skillbased system, but in a world with a very special monster spawn system, there in theory should make the exp grinding mill different, as there is no respawns.( but we have to wait to e3 to see if they dared to put some of that stuff into it as they talked about- they at some point talked about all travel to be real time! meaning taking a coach on a 3 day ride was to talk 3 real days- don't think they will dare that)