03-21-2003, 11:00 PM
doesn't work exactly like that....but yea...a thorns merc +amp = better than IM for return damage......although prayer keeps them alive even though they're doing less damage (slower in damage, but no need to summon up all the time).
For a summoner.....there are many options....Defiance won't help skellies (either kind) their defense is too low...and only revives benifit from Might (skellies have low AR, and magi are "always hit").....Blessed aim won't help, your skellies don't hit with it, your revives will hit without it....Holy Freeze - will shatter the occasional corpse reducing your corpsepool.....Thorns is useful, as it returns more damage than Iron maiden...making your minions kill faster vs. melee enemies (helps them survive more by killing faster, but they will also die more cause they aren't healing), and Prayer - heals your minions keeping them around longer and letting them do more damage on their own without resummoning....
So your best Act 2 choices:
Might - If you're revive based
Thorns - If you don't mind summoning up more often than prayer, but want to kill faster.
Prayer - If you want your minions to stay there doing minor damage while allies (or you) deal the primary damage.
Other Choices:
Act 3 Lightning mercenary - with lots of +skills and fcr will provide a steady (albeit semi-low) reduction in enemy life
Act 3 Fire mercenary - With good +skills can hit with inferno from a range, and fireball has ok splash - if you want a3 for necro, this is the way to go.
Act 5 Barbarian - will deal out decent damage with decent equipment - your minions will distract enemies to keep him alive if you give him life leech.
As for the theory of Hell auras.......i've heard a couple arguments....and after much debate the ones i see possibly being included if they were to ever do it are:
Either: each of the 3 single resist auras. (replacing all defensive with these and putting it prayer, defiance , hf in combat and might, blessed aim, and thorns in offensive)
or: Concentration, Cleansing, Meditation (Offensive, Defensive, Combat respectively)
or: Holy Fire, Holy Shock, Sanctuary (Fire and shock moving to offensive, and sanctuary being defensive....Blessed aim moving to fill the combat slot)
These are the 3 arguments I've seen.....because one major point: I don't think they'd give them a level 30 skill, and most people I talk to agree.
Just my $2 and 95 cents (yes...i'm expensive)
For a summoner.....there are many options....Defiance won't help skellies (either kind) their defense is too low...and only revives benifit from Might (skellies have low AR, and magi are "always hit").....Blessed aim won't help, your skellies don't hit with it, your revives will hit without it....Holy Freeze - will shatter the occasional corpse reducing your corpsepool.....Thorns is useful, as it returns more damage than Iron maiden...making your minions kill faster vs. melee enemies (helps them survive more by killing faster, but they will also die more cause they aren't healing), and Prayer - heals your minions keeping them around longer and letting them do more damage on their own without resummoning....
So your best Act 2 choices:
Might - If you're revive based
Thorns - If you don't mind summoning up more often than prayer, but want to kill faster.
Prayer - If you want your minions to stay there doing minor damage while allies (or you) deal the primary damage.
Other Choices:
Act 3 Lightning mercenary - with lots of +skills and fcr will provide a steady (albeit semi-low) reduction in enemy life
Act 3 Fire mercenary - With good +skills can hit with inferno from a range, and fireball has ok splash - if you want a3 for necro, this is the way to go.
Act 5 Barbarian - will deal out decent damage with decent equipment - your minions will distract enemies to keep him alive if you give him life leech.
As for the theory of Hell auras.......i've heard a couple arguments....and after much debate the ones i see possibly being included if they were to ever do it are:
Either: each of the 3 single resist auras. (replacing all defensive with these and putting it prayer, defiance , hf in combat and might, blessed aim, and thorns in offensive)
or: Concentration, Cleansing, Meditation (Offensive, Defensive, Combat respectively)
or: Holy Fire, Holy Shock, Sanctuary (Fire and shock moving to offensive, and sanctuary being defensive....Blessed aim moving to fill the combat slot)
These are the 3 arguments I've seen.....because one major point: I don't think they'd give them a level 30 skill, and most people I talk to agree.
Just my $2 and 95 cents (yes...i'm expensive)
Chaos < Logic > Order
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"