04-08-2004, 09:29 PM
From what I've seen, the Blizzard team was specifically hoping to avoid repeatable quests, to avoid "area harvesting." This is a sad, boring technique found in other games (cough) where one area is scoured again and again, for experience and/or certain treasures, to the exclusion of exploration. It is also one of the few ways to "grief" other players when you can't outright attack them.
So, they were focusing on widespread quests that move the players out of their initial "proving grounds" and into the wide world beyond; one way to do that is to make no quest repeatable. Players are thus encouraged to go wandering throughout the world, in search of more to do. "Return" hooks (to get players back to old places with a new perspective) are in the form of quests that can be seen, but not completed until a later level.
It sounds like they need to put some more spawns of specific monsters in the game, or perhaps make a couple more small instanced dungeons where these quests can be completed quickly. Definitely sounds like something for /suggest.
A bit off-topic, I enjoyed this quote on Penny Arcade today about Everquest 2:
>>There's no contest. On vision, on the manifestation of artistic vision scale which I have just invented, you can't even see World of Warcraft from where they are. World of Warcraft is in a harvest field wading through golden, chest-high wheat. They are in a cold place shivering as they wait for a morning that never comes.
:lol:
So, they were focusing on widespread quests that move the players out of their initial "proving grounds" and into the wide world beyond; one way to do that is to make no quest repeatable. Players are thus encouraged to go wandering throughout the world, in search of more to do. "Return" hooks (to get players back to old places with a new perspective) are in the form of quests that can be seen, but not completed until a later level.
It sounds like they need to put some more spawns of specific monsters in the game, or perhaps make a couple more small instanced dungeons where these quests can be completed quickly. Definitely sounds like something for /suggest.
A bit off-topic, I enjoyed this quote on Penny Arcade today about Everquest 2:
>>There's no contest. On vision, on the manifestation of artistic vision scale which I have just invented, you can't even see World of Warcraft from where they are. World of Warcraft is in a harvest field wading through golden, chest-high wheat. They are in a cold place shivering as they wait for a morning that never comes.
:lol: