04-08-2004, 11:28 AM
While not a bug technically, it seems to me something that would be good suggestion material. If you have problems completing a quest simply because of spawn numbers or rates being too low for the number of people wanting to do them then I would say that maybe sending off a suggestion involving the specific quest and any other useful information would be a good idea. There is a suggestion system in the beta correct? (I recall reading that somewhere.) At least then you know that they are aware of the problem. : )
This makes me wonder if there is a way to adjust spawn rates based on the number of people currently having accepted a quest or the number of people in a certain area or some such like this. Doing something along these lines would make it so that if alot of people were doing the quest (or were in the area, etc, etc) then there would be more monsters spawned (or they would spawn faster or whatever would work best). Meanwhile, if there were not as many people doing the quest then the spawns would be less. Of course there would have to be a limit set on how large or small they could get, but it might help some. I'm not sure exactly how it could be implemented to work best, but its an interesting path to consider I think. Not that I can give them any ideas on what to consider. : )
It is slightly worriesome for me though that those kinds of problems exist already, unless it is something that they plan on tweaking till it is right. Having to wait 30 minutes to even get a shot at killing 1 creature is kind of a turn off. Of course all these problems seem to involve quests that don't really have to be done so you could just ignore them I suppose. It just worries me about higher level things. Nobody can know about that stuff yet of course since its not in the game as of yet.
I suppose all one can do though is wait and see if there are any changes made to solve these problems. It is a beta after all, they could very well solve these problems. : )
Quote:They also may simply increase the number of monsters and the rate of respawn once the game is released. That is a mixed bag right now, because there are times during off-peak hours when I may be soloing a cave with absolutely nobody else around it, and in that context the number of monsters and the respawn rate are already way too high.
This makes me wonder if there is a way to adjust spawn rates based on the number of people currently having accepted a quest or the number of people in a certain area or some such like this. Doing something along these lines would make it so that if alot of people were doing the quest (or were in the area, etc, etc) then there would be more monsters spawned (or they would spawn faster or whatever would work best). Meanwhile, if there were not as many people doing the quest then the spawns would be less. Of course there would have to be a limit set on how large or small they could get, but it might help some. I'm not sure exactly how it could be implemented to work best, but its an interesting path to consider I think. Not that I can give them any ideas on what to consider. : )
It is slightly worriesome for me though that those kinds of problems exist already, unless it is something that they plan on tweaking till it is right. Having to wait 30 minutes to even get a shot at killing 1 creature is kind of a turn off. Of course all these problems seem to involve quests that don't really have to be done so you could just ignore them I suppose. It just worries me about higher level things. Nobody can know about that stuff yet of course since its not in the game as of yet.
I suppose all one can do though is wait and see if there are any changes made to solve these problems. It is a beta after all, they could very well solve these problems. : )