The mechanics of /players x
#14
Jarulf,Apr 3 2004, 08:19 AM Wrote:
Ruvanal,Apr 1 2004, 10:06 PM Wrote:This exploit has actually been know since the /players X command was first put into v1.09; just not widely known.
By the way, the scaling for players in game of CB is done at hit time, that is, the ammount of life is initially based on the monsters current HP (which was set based on players in game at time of spawning) but is then modified for number of players in game at the moment you hit it to scale "back" to one player. In that case, spawning with 8 players, and hiting with one, will give you no penalty so to speak. Another sleeze although perhaps hardet to pull off.
I am not sure where you are getting crushing blow effects into this. The question was about the life of the monster at spawning (player=1 setting) verses the way the NoDrop value would be set at time of death (player=8).
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Messages In This Thread
The mechanics of /players x - by Thrugg - 03-31-2004, 10:55 PM
The mechanics of /players x - by ShadowHM - 03-31-2004, 11:06 PM
The mechanics of /players x - by Obi2Kenobi - 03-31-2004, 11:27 PM
The mechanics of /players x - by Ruvanal - 04-01-2004, 02:10 AM
The mechanics of /players x - by Thrugg - 04-01-2004, 08:12 PM
The mechanics of /players x - by bigeyedbug - 04-01-2004, 08:26 PM
The mechanics of /players x - by Ruvanal - 04-01-2004, 09:15 PM
The mechanics of /players x - by WarriorWalrus - 04-02-2004, 10:42 PM
The mechanics of /players x - by Professor Frink - 04-03-2004, 08:01 AM
The mechanics of /players x - by Jarulf - 04-03-2004, 12:28 PM
The mechanics of /players x - by AssA - 04-03-2004, 04:28 PM
The mechanics of /players x - by Grayloch - 04-03-2004, 04:37 PM
The mechanics of /players x - by WarriorWalrus - 04-03-2004, 06:20 PM
The mechanics of /players x - by Ruvanal - 04-04-2004, 03:02 AM
The mechanics of /players x - by adeyke - 04-04-2004, 06:49 AM
The mechanics of /players x - by Professor Frink - 04-04-2004, 08:49 AM
The mechanics of /players x - by Jarulf - 04-08-2004, 08:30 AM

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