The mechanics of /players x
#2
Thrugg,Mar 31 2004, 05:46 PM Wrote:For the layman, I'm essentially asking if it is possible to spawn eg Baal in a one player game with one-player hit points, sliver him, and then switch to players 8 (or have several people suddenly join you) for the kill, and get 8 player exp and/or drops.


AFAIK, the short answer is no.
And you may call it righteousness
When civility survives,
But I've had dinner with the Devil and
I know nice from right.

From Dinner with the Devil, by Big Rude Jake


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Messages In This Thread
The mechanics of /players x - by Thrugg - 03-31-2004, 10:55 PM
The mechanics of /players x - by ShadowHM - 03-31-2004, 11:06 PM
The mechanics of /players x - by Obi2Kenobi - 03-31-2004, 11:27 PM
The mechanics of /players x - by Ruvanal - 04-01-2004, 02:10 AM
The mechanics of /players x - by Thrugg - 04-01-2004, 08:12 PM
The mechanics of /players x - by bigeyedbug - 04-01-2004, 08:26 PM
The mechanics of /players x - by Ruvanal - 04-01-2004, 09:15 PM
The mechanics of /players x - by WarriorWalrus - 04-02-2004, 10:42 PM
The mechanics of /players x - by Professor Frink - 04-03-2004, 08:01 AM
The mechanics of /players x - by Jarulf - 04-03-2004, 12:28 PM
The mechanics of /players x - by AssA - 04-03-2004, 04:28 PM
The mechanics of /players x - by Grayloch - 04-03-2004, 04:37 PM
The mechanics of /players x - by WarriorWalrus - 04-03-2004, 06:20 PM
The mechanics of /players x - by Ruvanal - 04-04-2004, 03:02 AM
The mechanics of /players x - by adeyke - 04-04-2004, 06:49 AM
The mechanics of /players x - by Professor Frink - 04-04-2004, 08:49 AM
The mechanics of /players x - by Jarulf - 04-08-2004, 08:30 AM

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