Quote:I never hit SC strat sites, as I usually played SP only, but my older brother has FINALLY installed the game on his machine. So, since he is about 8 times smarter than me, I expect to need to have my stuff in one sock when we eventually play on line.I still play weekly, or is that weakly? :)
Some tips; I like to practice playing Zerg against two opponents ala. Melee on 3 Kingdoms map. I find Zerg vs two Protoss or vs two Terran equally difficult.
Some things I've learned, and they might be newb :) but they work for me.
- You can build sunken colonies very early, so get your mineral supply going (8 drones, then build a spawning pool, then fortify around your hatchery. On 3 kingdoms I frequently have over 20 sunken colonies around my hatchery.
- I've rarely ever succeed with a zergling rush, and then I find myself behind if it fails. A risky strategy, but quite a surprise once in awhile.
- Getting and placing some lurkers (6 or so) and spore colonies further defends the hatchery from ground - but requires hydralisk den, and an upgrade to the hatchery, and then lurker research. I use them in groups of 3 or 4 against waves of ground forces. You need to keep their location secret, so well placed spore colonies can keep away observers, or science vessels. Not much one can do against terren scans. I try to place the lurkers so that all 3 or 4 can combine fire, but so that any one scan will reveal only one lurker.
- My next best strategy usually after at least one expansion base, is to move to a squad of guardians, defended by a squad of devourers. I build two spires, just becase upgrading to a greater spire takes so long. I have the devourers follow the guardians, and two of three overlords following the devourers. More devourers than guardians is best. Target your worst threats, first and if air forces appear turn and run thru your guardians. If you see templars decide to either run, or kill them quickly. I hate them, and their psychic storm worst.
-I've never found ultralisks, or defilers worth the extra effort. I've only done them when I team up with another zerg player, and we split ground and air responsibilites.
Of course, research upgrades as you can afford them -- its always a balance between having the forces and having trained forces. I research firepower before defense.