03-16-2004, 12:14 AM
Quote:Haven't looked at the code that handles this since some of the earlier versions, and at that time, it was "present in game" and thus, items leaving the game (being "destroyed" or removed in memory basically) would be taken away and any item introduced into the game (by drop or though a player) was added. Hopwever, items on the ground in inactive areas would also be considered as gone and not existing in the game (and recreated again when the area was activated). Slightly more complicated than now. No idea if the list is a static one now, I think it was a linked list of pointers to the uniques back then.
doesn't work like that any more. it only counts uniques actually created in the game and uses a flag list to track them. don't think there's even a mechanism for "removing" a unique from that list.