Two Angelic Sickles dropping in the same game?
#10
That would be bad coding too (which is possible). Handling stuff like that is taught pretty early in comp sci progressions, generally right after the basic data structure courses. I'm not saying that it isn't possible, but if the initial C code was written to handle threading, then it shouldn't happen. Compilers even with heavy optimaztions which can cause more issue like this to crop up, generally don't introduce issue like that. I would think they could put a block on the call or lock that would prevent it even if there were 8 threads running on seperate machines that only have a network link between them, let alone a multiprocessor system.

It just doesn't seem like that would be the cause even though it is possible.
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It's all just zeroes and ones and duct tape in the end.
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Two Angelic Sickles dropping in the same game? - by Kevin - 03-09-2004, 12:25 AM
Two Angelic Sickles dropping in the same game? - by JayteeSooner - 04-29-2004, 06:05 PM

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