Mystery,Mar 7 2004, 01:32 PM Wrote:Does anybody have any information about this?Have not looked at it in a loooong time, but I think it is indeed a range check. Basically the game check if it is within that range for randomly placed monsters. Special "rooms" don't have that check. It can most easilly be seen in the caves were at times one get a small fenced "room" close to the stairs were monsters are not only acctivated immediatly but at times, even can be seen at once.
In the beginning I thought that the whole room the stairs are in would be free of enemies. But that's not true, as in lvl 15 the stair-room can contain enemies.
Is it a certain radius in this room? And does the enemy-free area affect other rooms close to the stairs?
I'm interested in more information about this.
On a special note, it is possible that only the first randomply placed monster in a group has the range check, and other monsters in the group can be closer, but I am not sure. Perhaps I can check, but I have not looked at the game code for a long time so won't find my way arround so easilly any more.
EDIT: I made a quick check, and the code that places monsters does not have such a range check. It do check the monsters location versus a few things on the maps though. I would guess that possibly the map will have the "room" with the stair marked in a special way and that monsters are simply not (randomly) palced within in (regardless of the range). That would seem quite reasonable and within game play experience, no?
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